GL Studio SCECpp Runtime Library
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#include <gls_texture_palette.h>
Public Attributes | |
const GlsUInt32 | numInlineImages |
const GlsImage::InlineImage *const * | inlineImages |
intialization parameters for GlsTexturePalette
const GlsImage::InlineImage* const* GlsTexturePalette::InitParameters::inlineImages |
array of inline images to be inserted in palette else GLS_NULL if numInlineImages == 0, array can contain GLS_NULL entries for empty texture palette slots
const GlsUInt32 GlsTexturePalette::InitParameters::numInlineImages |
number of inline images in inlineImages array