GL Studio SCECpp Runtime Library
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#include <gls_text_grid.h>
Public Member Functions | |
CharAttributeGrid (const GlsUInt32 columns, const GlsUInt32 rows, const GlsText::CharAttribute &initialAttributes) | |
virtual | ~CharAttributeGrid () |
const GlsText::CharAttribute & | GetCharAttribute (const GlsUInt32 column, const GlsUInt32 row) const |
void | SetCharAttribute (const GlsUInt32 column, const GlsUInt32 row, const GlsText::CharAttribute &charAttribute) |
Protected Attributes | |
const GlsUInt32 | _columns |
const GlsUInt32 | _rows |
GlsText::CharAttribute *const | _charAttributes |
Helper class encapsulates a grid of GlsText::CharAttribute 's
GlsTextGrid::CharAttributeGrid::CharAttributeGrid | ( | const GlsUInt32 | columns, |
const GlsUInt32 | rows, | ||
const GlsText::CharAttribute & | initialAttributes | ||
) |
Constructor - create an instance
columns | number of columns in grid ( > 0 ) |
rows | number of rows in grid ( > 0 ) |
initialAttributes | initial value of each attribute in the grid |
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virtual |
Destructor - shall never be called
const GlsText::CharAttribute& GlsTextGrid::CharAttributeGrid::GetCharAttribute | ( | const GlsUInt32 | column, |
const GlsUInt32 | row | ||
) | const |
get a const ref to the attribute at the given column and row
column | column in question ( column < _columns ) |
row | row in question ( row < _rows ) |
void GlsTextGrid::CharAttributeGrid::SetCharAttribute | ( | const GlsUInt32 | column, |
const GlsUInt32 | row, | ||
const GlsText::CharAttribute & | charAttribute | ||
) |
set the attribute at the given column and row
column | column in question ( column < _columns ) |
row | row in question ( row < _rows ) |
charAttribute | new value for attribue |
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protected |
grid array of attributes (_columns*_rows) in row major
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protected |
number of columns in grid ( > 0 )
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protected |
number of rows in grid ( > 0 )