GL Studio API
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#include <gls_metadata_attributes.h>
Public Member Functions | |
virtual std::ostream & | WriteValue (std::ostream &outstr) |
virtual std::istream & | ReadValue (std::istream &instr) |
Public Member Functions inherited from DistiAttributeBase | |
DistiAttributeBase (CallbackMethodCallerBase *callback, const AttributeName &name, bool localStorage) | |
virtual DistiAttributeBase & | operator= (const DistiAttributeBase &oldClass) |
const AttributeName & | Name () const |
AttributeName & | Name () |
bool | LocalStorage () const |
virtual bool | Copyable () const |
virtual bool | ValueChanged () |
virtual void | ResetValueChanged () |
virtual std::string | ValueString () |
virtual void | ValueString (const std::string &s) |
virtual long | ValueInt () |
virtual void | ValueInt (long val) |
virtual double | ValueFloat () |
virtual void | ValueFloat (double val) |
virtual void | CallCallback () |
template<class valType > | |
DistiAttributeBase & | operator<< (const valType &val) |
template<class valType > | |
DistiAttributeBase & | operator>> (valType &val) |
virtual CallbackID | RegisterObserver (AttributeObserver *observer) |
virtual void | UnregisterObserver (CallbackID id) |
virtual void | NotifyObservers () |
Public Member Functions inherited from WeakReferenceableMixin | |
void | AddWeakReference (WeakReference *weakRef) |
void | NotifyWeakReferenceDestroyed (WeakReference *ref) |
Additional Inherited Members | |
Public Types inherited from DistiAttributeBase | |
typedef unsigned int | CallbackID |
Type for unique identifiers. | |
Public Attributes inherited from DistiAttributeBase | |
AttributeName | _name |
CallbackMethodCallerBase * | _callback |
bool | _localStorage |
Protected Member Functions inherited from WeakReferenceableMixin | |
WeakReferenceableMixin (void) | |
virtual | ~WeakReferenceableMixin () |
Protected Attributes inherited from WeakReferenceableMixin | |
DynamicArray< WeakReference * > * | _weakRefs |
This is used specifically for changing from TexturePoints as Vertexs to TexturePoints as Vectors. It uses file version information to decide when expect what.
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inlinevirtual |
Pure virtual because this is specific to the data type to be contained. This should be overridden to read the data from the stream
Reimplemented from DistiAttributeVertexArray< Vector >.
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inlinevirtual |
Pure virtual because this is specific to the data type to be contained. This should be overridden to write the data to the stream
Reimplemented from DistiAttributeVertexArray< Vector >.