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GL Studio API
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#include <gls_render_effect.h>
Classes | |
| class | TextureSettings |
Public Member Functions | |
| virtual void | AddRef ()=0 |
| virtual void | SetupEffect (DynamicArray< Material, false > &materialPalette, TexturePalette *texturePalette, const TextureSettings &textureSettings, float *viewToWorld3x3)=0 |
| virtual void | CleanupEffect ()=0 |
| Remove the effect trom the OpenGL state. | |
| virtual int | Compare (const GlsRenderEffect *other) const =0 |
| bool | Equals (const GlsRenderEffect *other) const |
| virtual GlsRenderEffect * | Clone () const =0 |
| virtual void | GetReferencedMaterials (ReferencedMaterialArray &referencedMaterials) |
| virtual void | GetReferencedTextures (ReferencedTextureArray &referencedTextures) |
Public Member Functions inherited from VertexAttribIndexLookup | |
| virtual GLint | GetVertexAttribIndexForSemantic (int semanticEnum)=0 |
Abstract render effect class Encapsulates an effect that can be applied to the OpenGL state to modify the appearance of geometry. This API currently only supports single pass techniques.
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pure virtual |
Manage references to the effect
Implemented in Effect_DiffNormSpecRefl, and Effect_DirectXShader.
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pure virtual |
Returns a new instance of the effect with the same settings as this one
Implemented in Effect_DiffNormSpecRefl, and Effect_DirectXShader.
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pure virtual |
Returns 0 if the effects are equal, a positive number if this effect should sort after the other effect, and a negative number if this effect should sort before the other effect. The rendering system uses this to sort effects.
Implemented in Effect_DiffNormSpecRefl, and Effect_DirectXShader.
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inline |
Determine if two GlsRenderEffect instances are equivalent The rendering system uses this to eliminate redundant effects.
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inlinevirtual |
Checks whether or not the effect is transparent. Implementing is optional Inserts all referenced textures into the array passed in. Implementing is optional
Reimplemented in Effect_DiffNormSpecRefl.
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inlinevirtual |
Inserts all referenced textures into the array passed in. Implementing is optional
Reimplemented in Effect_DiffNormSpecRefl.
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pure virtual |
Apply the effect to the OpenGL state
| materialPalette | Used to access material settings |
| texturePalette | Used to access texture maps |
| textureSettings | The object-level texture settings |
| viewToWorld3x3 | A 3x3 matrix containing the current viewToWorld transfrom. Used for environment mapping effects. |
Implemented in Effect_DiffNormSpecRefl, and Effect_DirectXShader.
1.8.10