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int | TextureIndex (void) |
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void | TextureIndex (int index) |
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void | MaterialIndices (DynamicArray< int > index) |
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DynamicArray< int > & | MaterialIndices () |
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int | MaterialIndex () |
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GLMeshFace * | Faces (void) |
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virtual void | CopyGeometry (DisplayObject *src) |
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virtual DisplayObject * | CloneObject (bool generateNames=false) |
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virtual void | CopyProperties (DisplayObject *src) |
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virtual void | SetValue (int spec, va_list &args) |
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void | NumberOfFaces (unsigned int n) |
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unsigned int | NumberOfFaces (void) |
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void | ReplaceMaterial (unsigned int oldIndex, unsigned int newIndex) |
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void | SetFace (unsigned int face, int a, int b, int c, int tindex, unsigned int materialIndex=0) |
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void | VaSetFaces (unsigned int numFaces,...) |
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void | SetFaces (unsigned int nFaces, GLMeshFace *faces) |
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void | SetVerticesAndFaces (unsigned int nVertices, const GLMeshVertex *vertices, unsigned int nFaces, const GLMeshFace *faces) |
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| GLTriMesh (unsigned int nVertices, Vertex *vertices) |
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| GLTriMesh (unsigned int nVertices, Vertex *vertices, Vertex &location) |
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| GLTriMesh (void) |
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virtual | ~GLTriMesh (void) |
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virtual void | SetAvailableAttributes (unsigned int value) |
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virtual void | Draw (void) |
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virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) |
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virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) |
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virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *array) |
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void | InvalidateGeometry (void) |
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| GLPolygon (unsigned int nPoints, Vertex *vertices) |
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| GLPolygon (unsigned int nPoints, Vertex *vertices, Vertex &location) |
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| GLPolygon (void) |
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| GLPolygon (const GLPolygon &polygon, const bool generateNames) |
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virtual | ~GLPolygon (void) |
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void | ConfigureMetaData (void) |
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virtual void | CalculateTextureCoordinates (void) |
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virtual void | CalcNormals (int windingOrder=1) |
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virtual void | DeleteVertex (unsigned int index) |
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virtual DisplayObject * | Pick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &parentDrawn) |
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| DisplayObject (float x, float y, float z) |
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| DisplayObject (const DisplayObject &object, const bool generateNames) |
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virtual | ~DisplayObject (void) |
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void | Destroy () |
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virtual void | AlphaMode (int mode) |
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virtual int | AlphaMode (void) |
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virtual bool | AntiAlias (void) |
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virtual void | AntiAlias (bool alias) |
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void | ApplyTextureSettings (int textureIndex=-1) |
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DistiAttribDict & | Attributes () |
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virtual void | SetBlendColor (const GlsColor &color) |
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void | GetBlendColor (unsigned char color[]) |
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void | GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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virtual GlsColor | GetBlendColor () |
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void | SetBlendColor (unsigned char color[]) |
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void | SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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bool | BlinkedOff (void) |
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virtual bool | Blinking (void) |
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virtual void | Blinking (const bool blink) |
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virtual float | BlinkRate (void) |
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virtual void | BlinkRate (const float rate) |
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const Vector & | BoundingVolumeCenter () const |
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void | BoundingVolumeCenter (const Vector ¢er) |
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bool | BoundingVolumeHit (const Vector &start, const Vector &direction) |
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float | BoundingVolumeRadius () const |
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void | BoundingVolumeRadius (float radius) |
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virtual void | Calculate (double time) |
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void | CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) |
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virtual void | CalculateParentBoundingBox (void) |
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bool | GetTexturePointTransformationMatrix (GlsMatrixType &world2tex) |
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CallbackMethodCallerBase * | CallbackCaller () const |
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void | CallbackCaller (CallbackMethodCallerBase *cb) |
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virtual void | GetCenter (Vector ¢er) |
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virtual GlsColor | GetColor () |
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void | GetColor (unsigned char c4[]) |
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void | GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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virtual void | SetColor (const GlsColor &color) |
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void | SetColor (unsigned char c4[]) |
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void | SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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virtual void | CopyHierarchyProperties (DisplayObject *src, bool copyName) |
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virtual void | CullBackFace (const bool val) |
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virtual bool | CullBackFace (void) |
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bool | Culled () const |
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bool | CullTest (const GlsMatrixType *matrix, const Culler &culler) |
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GlsMatrixType & | DcsMatrix () |
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void | DcsMatrix (const GlsMatrixType &matrix) |
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virtual int | DepthTest (void) |
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virtual void | DepthTest (unsigned char zbuf) |
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const GlsMatrixType * | DrawMatrix () |
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bool | NeedCalcDrawMatrix () |
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void | DynamicRotate (float angle, int axis) |
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void | DynamicRotate (const Vector &v) |
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void | DynamicRotate (float angle[]) |
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virtual void | DynamicRotate (float x, float y, float z) |
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virtual void | DynamicRotateRelative (float angle, int axis) |
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virtual float | DynamicRotation (int axis) |
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virtual Vector | DynamicScale () |
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virtual void | DynamicScale (float x, float y, float z) |
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void | DynamicScale (const Vector &scale) |
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virtual void | DynamicTranslate (float x, float y, float z, bool relative=false) |
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void | DynamicTranslate (const Vertex &amount, bool relative) |
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void | DynamicTranslate (const Vector &amount) |
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virtual void | DynamicTranslate (float amount, int axis, bool relative=false) |
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virtual float | DynamicTranslation (int axis) |
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virtual Vector | DynamicTranslation () |
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DisplayObjectEditor * | Editor () |
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const DisplayObjectEditor * | Editor () const |
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void | Editor (DisplayObjectEditor *editor) |
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virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) |
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void | GetExtentsDCS (Vector &min, Vector &max) |
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void | GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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void | GetFillColor (unsigned char c4[]) |
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virtual GlsColor | GetFillColor (void) |
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void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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void | SetFillColor (unsigned char c4[]) |
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virtual void | SetFillColor (const GlsColor &color) |
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virtual DisplayObject * | handle (DisplayEvent *ev) |
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virtual bool | HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) |
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virtual void | InsertVertex (unsigned int index) |
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char * | InstanceName (void) |
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void | InstanceName (const char *name) |
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virtual bool | LightingEnabled () |
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virtual void | LightingEnabled (bool lighting) |
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virtual int | LineStippleMultiplier (void) |
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virtual void | LineStippleMultiplier (int mult) |
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virtual int | LineStipplePattern (void) |
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virtual void | LineStipplePattern (int pattern) |
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virtual float | LineWidth (void) |
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virtual void | LineWidth (float width) |
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virtual const Vertex & | Location (void) const |
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virtual void | Location (const Vertex &v) |
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virtual void | Location (float x, float y, float z) |
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virtual void | GetLocation (Vertex &v) |
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virtual void | GetLocation (float &x, float &y, float &z) |
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float | X (void) const |
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float | Y (void) const |
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float | Z (void) const |
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void | X (const float x) |
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void | Y (const float y) |
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void | Z (const float z) |
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virtual void | MaterialIndex (int index) |
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GlsMatrixType * | ModelMatrix () |
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bool | NeedCalculate () |
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Vector * | Normals () |
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virtual void | SetNormals (unsigned int nPoints, Vector *vertices) |
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void | VaSetNormals (unsigned int nPoints,...) |
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unsigned int | NumberOfVertices () const |
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virtual float | ObjectDepth (void) |
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virtual float | ObjectHeight (void) |
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virtual float | ObjectWidth (void) |
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virtual void | SetOrigin (const Vertex &vert) |
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virtual void | Parent (DisplayFrame *par) |
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DisplayFrame * | Parent (void) const |
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virtual void | ParentGroup (Group *group) |
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Group * | ParentGroup (void) const |
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unsigned char | Pickable () |
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virtual void | Pickable (unsigned char pick) |
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virtual int | PolygonEnd (void) |
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virtual void | PolygonEnd (const int end) |
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virtual int | PolygonMode (void) |
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virtual void | PolygonMode (int mode) |
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virtual void | PreDraw (const OpenGLMatrices ¤t, Culler &culler) |
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GlsMatrixType * | ProjMatrix () |
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virtual void | ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld) |
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virtual float | RelativeAngle (const float x, const float y) |
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virtual DistiAttributeBase & | Resource (const char *name) |
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virtual void | GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) |
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void | RestoreAlpha (void) |
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void | RestoreAntiAlias (void) |
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void | RestoreLighting (void) |
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void | RestoreLineStyle (void) |
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const Vertex & | RotationPoint () |
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virtual void | RotationPoint (const Vertex &v) |
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virtual void | RotationPoint (float x, float y, float z) |
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virtual void | GetRotationPoint (Vertex &v) |
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virtual void | Rotate (float angle, int axis=Z_AXIS) |
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virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
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virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
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void | SaveMatrices () |
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void | Scale (int handleBar, float px, float py, Vertex *anchor=NULL) |
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virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) |
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void | Set (int spec,...) |
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bool | SetupAlpha (void) |
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bool | SetupAntiAlias (void) |
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void | SetupDepthTest (void) |
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void | SetupLighting (void) |
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bool | SetupLineStyle (void) |
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void | SetupPolyDrawStyle (void) |
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void | SetupShading (void) |
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bool | SetupTexture (void) |
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virtual int | Shading (void) |
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virtual void | Shading (const int shading) |
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virtual void | GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) |
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virtual void | SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) |
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void | SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord) |
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void | VaSetTexCoords (unsigned int nPoints,...) |
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Vector * | TextureCoordinates (void) |
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Vector * | GetTextureCoordinates (void) |
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virtual Vector * | GetTexturePoints (void) |
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virtual bool | TextureRepeat (void) |
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virtual void | TextureRepeat (const int rep) |
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virtual int | TextureMappingTechnique (void) |
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virtual void | TextureMappingTechnique (const int map) |
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virtual int | TextureMagnificationFilter (void) |
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virtual void | TextureMagnificationFilter (const int filter) |
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virtual int | TextureMinificationFilter (void) |
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virtual void | TextureMinificationFilter (const int filter) |
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virtual void | Translate (float tr[]) |
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virtual void | Translate (float x, float y, float z) |
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virtual void | TranslateVertices (float x, float y, float z) |
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virtual void | UpdateBoundingVolume (void) |
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void * | UserData (void) const |
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void | UserData (void *data) |
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virtual void | SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[]) |
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virtual Vertex * | Vertices () |
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virtual void | SetVertices (unsigned int nPoints, Vertex *vertices) |
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void | VaSetVertices (unsigned int nPoints,...) |
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int * | ViewMatrix () |
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bool | Visible (void) const |
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bool | Visibility (void) const |
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virtual void | Visibility (const bool vis) |
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virtual Vector | WorldRotationPoint (void) |
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virtual void | WorldRotationPoint (const Vector &vert) |
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virtual Vertex | WorldVertex (unsigned int i) |
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virtual void | WorldVertex (unsigned int i, const Vertex &vert) |
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bool | LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
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bool | WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
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void | LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) |
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void | DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) |
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virtual bool | GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) |
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void | NotifyAttributeChanged (const AttributeName &name) |
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virtual | ~AttributeChangedNotifier () |
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void | AddWeakReference (WeakReference *weakRef) |
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void | NotifyWeakReferenceDestroyed (WeakReference *ref) |
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The glTriMesh class. Implements Triangle Meshes.