|
GL Studio C++ Runtime API
|
#include <runtime_display_frame.h>
Public Member Functions | |
| RuntimeDisplayFrame (const char *name, int width, int height) | |
| virtual | ~RuntimeDisplayFrame () |
| virtual void | Clear (void) |
| virtual GlsEyePoint * | CurrentEyePoint () |
| virtual void | CurrentEyePoint (GlsEyePoint *eye) |
| virtual void | Scale (float scale) |
| virtual float | Scale (void) |
| virtual DisplayObject * | handle (DisplayEvent *ev) |
| virtual void | BackgroundColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| virtual void | GetBackgroundColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
| virtual void | BackgroundColor (const GlsColor &color) |
| const char * | Name (void) |
| void | Name (char *name) |
| virtual GlsColor | BackgroundColor (void) |
| virtual int | FrameInterval (void) |
| virtual void | FrameInterval (int interval) |
| virtual Statistics * | Stats () |
| virtual void | RecordCalculateStart (void) |
| virtual void | RecordCalculateEnd (void) |
| virtual void | ClearDragAndFocus () |
| virtual bool | UpdateAnimate () |
| virtual bool | FrameAnimate () |
| virtual void | WaitForNextFrame () |
| virtual void | Paint () |
| virtual void | WidthOffset (float offset) |
| virtual float | WidthOffset (void) |
| virtual void | HeightOffset (float offset) |
| virtual float | HeightOffset (void) |
| virtual void | DepthFactor (float factor) |
| virtual float | DepthFactor () |
| virtual void | FOV (double fov) |
| virtual double | FOV () |
| virtual void | CurrentView (const int view) |
| virtual int | CurrentView (void) const |
| void | Invalidate () |
Public Member Functions inherited from DisplayFrame | |
| DisplayFrame (int width, int height, bool allocateObjects=true) | |
| void | ClearBitfield (GLbitfield bitField) |
| GLbitfield | ClearBitfield () |
| virtual void | DragObject (DisplayObject *obj) |
| virtual DisplayObject * | DragObject (void) |
| virtual void | ClearDrag () |
| virtual void | FocusObject (DisplayObject *obj) |
| virtual DisplayObject * | FocusObject (void) |
| virtual void | ClearFocus () |
| virtual void | MultitouchEnabled (bool enabled) |
| virtual bool | MultitouchEnabled (void) |
| virtual InputHandler * | GetInputHandler () |
| virtual DisplayObject * | HandleDisplayEvent (DisplayEvent *ev) |
| virtual void | WriteResources (const char *filename, GlsResourceFilter *filter=NULL) |
| virtual void | ReadResources (const char *filename) |
| virtual DistiAttributeBase & | Resource (const char *name) |
| virtual void | GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) |
| virtual void | SetResources (std::istream &instr) |
| void | SetResource (const std::string &resourceName, const std::string &resourceVal) |
| std::string | GetResource (const std::string &resourceName) |
| virtual char * | GetResource_CRTClean (const char *name) |
| virtual void | GetResourceFree_CRTClean (char *memoryToFree) |
| virtual char * | GetResources_CRTClean (GlsResourceFilter *filter) |
| virtual void | GetResourcesFree_CRTClean (char *memoryToFree) |
| virtual void | SetResource_CRTClean (const char *name, const char *value) |
| virtual void | SetResources_CRTClean (const char *buf) |
| virtual void | NotifyAttributeChanged (const AttributeName &name) |
| virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) |
| virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *array) |
| void | SetTexturePaletteSize (int cnt) |
| void | Draw (void) |
| void | InsertObject (DisplayObject *obj, int loc) |
| void | PushObject (DisplayObject *obj) |
| int | Width (void) |
| int | Height (void) |
| void | SetWidth (int w) |
| void | SetHeight (int h) |
| virtual void | SetRedraw (void) |
| bool | CullingEnabled (void) |
| void | CullingEnabled (const bool enabled) |
| DistiAttribDict & | FrameAttribDict (void) |
| const DistiAttribDict & | FrameAttribDict (void) const |
| DynamicMaterialArray & | MaterialPalette (void) |
| ComponentLightMgr * | LightMgr (void) |
| void | LightMgr (ComponentLightMgr *val) |
Public Member Functions inherited from AttributeChangedNotifier | |
| virtual | ~AttributeChangedNotifier () |
Public Member Functions inherited from WeakReferenceableMixin | |
| void | AddWeakReference (WeakReference *weakRef) |
| void | NotifyWeakReferenceDestroyed (WeakReference *ref) |
Public Attributes | |
| GlsColor | _backgroundColor |
Public Attributes inherited from DisplayFrame | |
| TexturePalette * | texturePalette |
| SoundSystem * | _sound_player |
| Group * | objects |
Protected Attributes | |
| Timer | _frameTimer |
| float | _smoothedFrameDelay |
| float | _width_offset |
| float | _height_offset |
| float | _depthFactor |
| double | _fov |
| double | _nearZ |
| bool | _autoCalcNearZ |
| double | _farZ |
| bool | _autoCalcFarZ |
| int | _current_view |
| std::string | _name |
| float | _scale |
| unsigned int | frameInterval |
| GlsEyePoint * | _currentEyePoint |
| bool | _redraw |
Protected Attributes inherited from DisplayFrame | |
| bool | _cullingEnabled |
| int | _width |
| int | _height |
| float | _lastPickedDepth |
| DynamicMaterialArray | _materialPalette |
| ComponentLightMgr * | _lightMgr |
| GLbitfield | _clearBitfield |
| std::string | _componentHeaderFileName |
| unsigned int | _currentCursor |
| bool | _multitouchEnabled |
| unsigned int | _cursorsDown |
Protected Attributes inherited from WeakReferenceableMixin | |
| DynamicArray< WeakReference * > * | _weakRefs |
Additional Inherited Members | |
Static Public Member Functions inherited from DisplayFrame | |
| static void | SetOpenGLDefaultState (bool saveVal) |
| static void | RestoreOpenGLState (void) |
Protected Member Functions inherited from DisplayFrame | |
| virtual void | CurrentCursor (unsigned int cursor_id) |
| void | CleanupDragMap () |
| DisplayObject * | GetDragObjectForCursor (unsigned int cursorID) |
| DisplayObject * | FindDragObject () |
Protected Member Functions inherited from WeakReferenceableMixin | |
| WeakReferenceableMixin (void) | |
| virtual | ~WeakReferenceableMixin () |
Provides basic support for runtime display frames
| RuntimeDisplayFrame | ( | const char * | name, |
| int | width, | ||
| int | height | ||
| ) |
Ctor for RuntimeDisplayFrame
| name | The title of the display frame. Shown in the window title bar. |
| width | The width of the display frame window, in pixels. |
| height | The height of the display frame window, in pixels. |
|
virtual |
Dtor for RuntimeDisplayFrame
|
virtual |
Sets the background color of the window to the given value
| r | New red color (0-255 range) |
| g | New green color (0-255 range) |
| b | New blue color (0-255 range) |
| a | New alpha color (0-255 range) |
|
virtual |
Sets the background color of the window to the given value
| color | The new color |
|
virtual |
Gets the background color of the window to the given value
|
virtual |
Clears the window associated with the display frame. The current _clearBitfield is used
|
virtual |
Call this before deleting objects which may be being kept by the drag or focus objects
Reimplemented from DisplayFrame.
|
virtual |
|
virtual |
Sets the current eyepoint for the display frame.
| eye | The eyepoint to use for the display frame. |
|
inlinevirtual |
Sets the current view mode for the window
| view | The new view mode for the window. Acceptable view types are: [VIEW_EYEPOINT - The application will be viewed through an eyepoint] [VIEW_XY - The application will be viewed through a 2D orthographic view of the XY plane] [VIEW_PERSPECTIVE - The application will be viewed through a perspective projection] |
|
inlinevirtual |
Gets the current view mode for the window.
|
virtual |
Sets the Depth Factor for the window
| factor | The depth factor. Used for autocalculating clipping planes |
|
virtual |
Gets the Depth Factor for the window
|
virtual |
Sets the FOV (Field of View) for the window. If fov is set to 0.0, a reasonable FOV will be calculated based on width and height.
| fov | New field of view in degrees |
|
virtual |
Gets the FOV (Field of View) for the window.
|
virtual |
Redraw the window at the Hz rate set for the DisplayFrame, or at least try to. We might be slower if the hardware can't keep up.
Reimplemented in glsDisplayFrame.
|
virtual |
Returns the Frame Interval in microseconds
|
virtual |
Sets the target Frame Interval in microseconds
| interval | The frame interval in microseconds |
|
virtual |
Gets the background color of the window to the given value
| r | Gets red color (0-255 range) |
| g | Gets green color (0-255 range) |
| b | Gets blue color (0-255 range) |
| a | Gets alpha color (0-255 range) |
|
virtual |
Handles keyboard and mouse events and dispatches them to the display objects.
| ev | A display event |
|
virtual |
Pans the display vertically
| offset | The new Y position of the center of the window |
|
virtual |
Gets the vertical position of the display at the center of the window
|
virtual |
Implements GlsPainter.
| const char* Name | ( | void | ) |
Gets the title(name) of this display frame
| void Name | ( | char * | name | ) |
Sets the name(title) for this display frame
| name | The new title for the display frame |
|
inlinevirtual |
Redraws the window, using the platform specific mechanism. Place holder for base class implementations. Simple implementations may draw directly, while implementations that use a window manager may tell the window manager to redraw.
Reimplemented in glsDisplayFrame, and EmbeddedDisplayFrame.
|
virtual |
Part of display frame statistics, for recording time used in Calculate()
|
virtual |
Part of display frame statistics, for recording time used in Calculate()
|
virtual |
Set the scale for the display frame.
| scale | The new scale factor. Must be non-zero. A value of zero will be ignored. |
|
virtual |
Reimplemented from DisplayFrame.
|
virtual |
Creates and returns a pointer to a statistics object
|
virtual |
Redraws the scene if the scene has changed since the last frame, and also calls WaitForNextFrame to ensure we are not drawing faster than the set frame interval allows.
|
virtual |
Sleeps based on the Hz rate set for the DisplayFrame.
|
virtual |
Pans the display horizontally
| offset | The new X position at the center of the window |
|
virtual |
Gets the horizontal position of the display at the center of the window
|
protected |
When true a _farZ is automatically calculated.
|
protected |
When true a _nearZ is automatically calculated.
| GlsColor _backgroundColor |
The background clear color
|
protected |
Current view of the canvas (e.g., ortho, perspective, eyepoint)
|
protected |
The current eyepoint for viewing the scene
|
protected |
Used for auto calculations
|
protected |
Far clipping plane. Only meaningfull if _autoCalcVarZ is false
|
protected |
Field Of View. If 0.0 (the default), fov will be auto calculated.
|
protected |
Current "height" offset of window. Used for panning of display vertically in ortho mode.
|
protected |
The title of this display frame's window, if applicable
|
protected |
Near clipping plane. Only meaningful if _autoCalcNearZ is false
|
protected |
Flag indicating if the window should be redrawn
|
protected |
Scale of the window
|
protected |
for backwards compatibility Frame interval, smoothed based on actual draw performance
|
protected |
For better control over clipping and field of view, use a GlsEyePoint, but some limited functionality is available here Current "width" offset of window. Used for panning of display horizontally in ortho mode.
|
protected |
The frame interval in microSeconds (inverse of frame rate)