GL Studio C++ Runtime API
GlsLightSource Class Reference

#include <gls_light_source.h>

Inheritance diagram for GlsLightSource:
DisplayObject AttributeChangedNotifier WeakReferenceableMixin WeakReferenceable

Public Types

typedef DisplayObject _BaseClass
 Deprecated typedef for the base class.
 
typedef DisplayObject BaseClass
 Typedef for the base class.
 
- Public Types inherited from DisplayObject
enum  AvailableAttributesEnum {
  GLS_ATTRIBUTES_BASIC = 1 , GLS_ATTRIBUTES_DYNAMIC = 2 , GLS_ATTRIBUTES_APPEARANCE = 4 , GLS_ATTRIBUTES_GEOMETRY = 8 ,
  GLS_ATTRIBUTES_SPECIALIZED = 16 , GLS_ATTRIBUTES_ALL = ~0 , GLS_ATTRIBUTES_NONE = 0
}
 

Public Member Functions

virtual DisplayObjectCloneObject (bool generateNames=false) override
 
 GlsLightSource (bool newGlLight=true)
 
 GlsLightSource (const GlsLightSource &that, const bool generateNames)
 
virtual ~GlsLightSource ()
 
virtual void SetAvailableAttributes (unsigned int value) override
 
virtual void SetupLight (unsigned int light_number, GlsMatrixType *alternateModelMatrix=NULL)
 
virtual void Draw () override
 
virtual void PreDraw (const OpenGLMatrices &current, Culler &culler) override
 
virtual void CopyProperties (DisplayObject *src) override
 
void SetAmbient (const GlsColor &color)
 
void SetDiffuse (const GlsColor &color)
 
void SetSpecular (const GlsColor &color)
 
GlsColor GetAmbient ()
 
GlsColor GetDiffuse ()
 
GlsColor GetSpecular ()
 
int LightType ()
 
void LightType (int type)
 
void SpotCutoff (float s)
 
float SpotCutoff ()
 
void SpotExponent (float s)
 
float SpotExponent ()
 
void ConstantAttenuation (float c)
 
float ConstantAttenuation ()
 
void LinearAttenuation (float c)
 
float LinearAttenuation ()
 
void QuadraticAttenuation (float c)
 
float QuadraticAttenuation ()
 
virtual bool Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) override
 
virtual void SetValue (int spec, va_list &args) override
 
virtual InterfaceListTypeGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) override
 
virtual void GetCppInterfaceDescriptionFree (InterfaceListType *array) override
 
- Public Member Functions inherited from DisplayObject
 DisplayObject (float x, float y, float z)
 
 DisplayObject (const DisplayObject &object, const bool generateNames)
 
virtual ~DisplayObject ()
 
void Destroy ()
 
virtual void SetAvailableAttributes (unsigned int value)
 
virtual void AlphaMode (int mode)
 
virtual int AlphaMode ()
 
virtual bool AntiAlias ()
 
virtual void AntiAlias (bool alias)
 
void ApplyTextureSettings (int textureIndex=-1)
 
DistiAttribDictAttributes ()
 
const DistiAttribDictAttributes () const
 
virtual void SetBlendColor (const GlsColor &color)
 
void GetBlendColor (unsigned char color[])
 
void GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
virtual GlsColor GetBlendColor ()
 
void SetBlendColor (unsigned char color[])
 
void SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
virtual bool BlinkedOff ()
 
virtual bool Blinking ()
 
virtual void Blinking (const bool blink)
 
virtual float BlinkRate ()
 
virtual void BlinkRate (const float rate)
 
const VectorBoundingVolumeCenter () const
 
void BoundingVolumeCenter (const Vector &center)
 
bool BoundingVolumeHit (const Vector &start, const Vector &direction)
 
float BoundingVolumeRadius () const
 
void BoundingVolumeRadius (float radius)
 
virtual void Calculate (double time)
 
void CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)
 
virtual void CalculateParentBoundingBox ()
 
virtual void CalculateTextureCoordinates ()
 
bool GetTexturePointTransformationMatrix (GlsMatrixType &world2tex)
 
CallbackMethodCallerBaseCallbackCaller () const
 
void CallbackCaller (CallbackMethodCallerBase *cb)
 
virtual void GetCenter (Vector &center)
 
virtual DisplayObjectCloneObject (bool generateNames=false)=0
 
virtual GlsColor GetColor ()
 
void GetColor (unsigned char c4[])
 
void GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
virtual void SetColor (const GlsColor &color)
 
void SetColor (unsigned char c4[])
 
void SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
virtual void CopyGeometry (DisplayObject *src)
 
virtual void CopyHierarchyProperties (DisplayObject *src, bool copyName)
 
virtual void CopyProperties (DisplayObject *src)
 
virtual InterfaceListTypeGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL)
 
virtual void GetCppInterfaceDescriptionFree (InterfaceListType *array)
 
virtual void CullBackFace (const bool val)
 
virtual bool CullBackFace ()
 
bool Culled () const
 
void Culled (bool val)
 
bool CullTest (const GlsMatrixType *matrix, const Culler &culler)
 
GlsMatrixTypeDcsMatrix ()
 
GlsMatrixType DcsMatrix () const
 
void DcsMatrix (const GlsMatrixType &matrix)
 
virtual void DeleteVertexAt (unsigned int index)
 
virtual void DeleteVertex (unsigned int indexAfter) final
 
virtual int DepthTest ()
 
virtual void DepthTest (unsigned char zbuf)
 
virtual void Draw ()=0
 
const GlsMatrixTypeDrawMatrix ()
 
bool NeedCalcDrawMatrix ()
 
void DynamicRotate (float angle, int axis)
 
void DynamicRotate (const Vector &v)
 
void DynamicRotate (float angle[])
 
virtual void DynamicRotate (float x, float y, float z)
 
virtual void DynamicRotateRelative (float angle, int axis)
 
virtual float DynamicRotation (int axis)
 
virtual Vector DynamicRotation ()
 
virtual Vector DynamicScale ()
 
virtual void DynamicScale (float x, float y, float z)
 
void DynamicScale (const Vector &scale)
 
virtual void DynamicTranslate (float x, float y, float z, bool relative=false)
 
void DynamicTranslate (const Vertex &amount, bool relative)
 
void DynamicTranslate (const Vector &amount)
 
virtual void DynamicTranslate (float amount, int axis, bool relative=false)
 
virtual float DynamicTranslation (int axis)
 
virtual Vector DynamicTranslation ()
 
DisplayObjectEditor * Editor ()
 
const DisplayObjectEditor * Editor () const
 
void Editor (DisplayObjectEditor *editor)
 
virtual void GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1)
 
void GetExtentsDCS (Vector &min, Vector &max)
 
void GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
void GetFillColor (unsigned char c4[])
 
virtual GlsColor GetFillColor ()
 
void SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
void SetFillColor (unsigned char c4[])
 
virtual void SetFillColor (const GlsColor &color)
 
virtual void FinishObject ()
 
virtual void GenerateInstanceName ()
 
virtual DisplayObjecthandle (DisplayEvent *ev)
 
virtual bool Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)
 
virtual bool HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)
 
virtual void InsertVertexAt (unsigned int index)
 
virtual void InsertVertex (unsigned int indexAfter) final
 
char * InstanceName ()
 
const char * InstanceName () const
 
void InstanceName (const char *name)
 
virtual bool LightingEnabled ()
 
virtual void LightingEnabled (bool lighting)
 
virtual int LineStippleMultiplier ()
 
virtual void LineStippleMultiplier (int mult)
 
virtual int LineStipplePattern ()
 
virtual void LineStipplePattern (int pattern)
 
virtual float LineWidth ()
 
virtual void LineWidth (float width)
 
virtual const VertexLocation () const
 
virtual void Location (const Vertex &v)
 
virtual void Location (float x, float y, float z)
 
virtual void GetLocation (Vertex &v)
 
virtual void GetLocation (float &x, float &y, float &z)
 
float X () const
 
float Y () const
 
float Z () const
 
void X (const float x)
 
void Y (const float y)
 
void Z (const float z)
 
virtual int MaterialIndex ()
 
virtual void MaterialIndex (int index)
 
virtual DynamicArray< int > & MaterialIndices ()
 
virtual void MaterialIndices (DynamicArray< int > indices)
 
GlsMatrixTypeModelMatrix ()
 
bool NeedCalculate ()
 
VectorNormals ()
 
virtual void SetNormals (unsigned int nPoints, Vector *vertices)
 
void VaSetNormals (unsigned int nPoints,...)
 
unsigned int NumberOfVertices () const
 
virtual float ObjectDepth ()
 
virtual float ObjectHeight ()
 
virtual float ObjectWidth ()
 
virtual void SetOrigin (const Vertex &vert)
 
virtual void Parent (DisplayFrame *par)
 
DisplayFrameParent () const
 
virtual void ParentGroup (Group *group)
 
GroupParentGroup () const
 
virtual DisplayObjectPick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)
 
unsigned char Pickable ()
 
virtual void Pickable (unsigned char pick)
 
virtual int PolygonEnd ()
 
virtual void PolygonEnd (const int end)
 
virtual int PolygonMode ()
 
virtual void PolygonMode (int mode)
 
virtual void PreDraw (const OpenGLMatrices &current, Culler &culler)
 
GlsMatrixTypeProjMatrix ()
 
virtual void ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld)
 
virtual float RelativeAngle (const float x, const float y)
 
virtual DistiAttributeBaseResource (const char *name)
 
virtual void GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL)
 
void RestoreAlpha ()
 
void RestoreAntiAlias ()
 
void RestoreLighting ()
 
void RestoreLineStyle ()
 
const VertexRotationPoint () const
 
virtual void RotationPoint (const Vertex &v)
 
virtual void RotationPoint (float x, float y, float z)
 
virtual void GetRotationPoint (Vertex &v)
 
virtual void Rotate (float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &origin, float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &orig, float angle, const Vector &axis)
 
void SaveMatrices ()
 
virtual void Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0)
 
void Set (int spec,...)
 
bool SetupAlpha ()
 
bool SetupAntiAlias ()
 
void SetupDepthTest ()
 
void SetupLighting ()
 
bool SetupLineStyle ()
 
void SetupPolyDrawStyle ()
 
void SetupShading ()
 
bool SetupTexture ()
 
virtual int Shading ()
 
virtual void Shading (const int shading)
 
virtual void GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)
 
virtual void SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)
 
void SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord)
 
void VaSetTexCoords (unsigned int nPoints,...)
 
VectorTextureCoordinates ()
 
VectorGetTextureCoordinates ()
 
virtual int TextureIndex ()
 
virtual void TextureIndex (int textureIndex)
 
virtual VectorGetTexturePoints ()
 
virtual bool TextureRepeat ()
 
virtual void TextureRepeat (const int rep)
 
virtual int TextureMappingTechnique ()
 
virtual void TextureMappingTechnique (const int map)
 
virtual int TextureMagnificationFilter ()
 
virtual void TextureMagnificationFilter (const int filter)
 
virtual int TextureMinificationFilter ()
 
virtual void TextureMinificationFilter (const int filter)
 
virtual void Translate (float tr[])
 
virtual void Translate (float x, float y, float z)
 
virtual void TranslateVertices (float x, float y, float z)
 
virtual void UpdateBoundingVolume ()
 
void * UserData () const
 
void UserData (void *data)
 
virtual void SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[])
 
virtual VertexVertices ()
 
virtual void SetVertices (unsigned int nPoints, Vertex *vertices)
 
void VaSetVertices (unsigned int nPoints,...)
 
int * ViewMatrix ()
 
bool Visible () const
 
bool Visibility () const
 
virtual void Visibility (const bool vis)
 
virtual Vector WorldRotationPoint ()
 
virtual void WorldRotationPoint (const Vector &vert)
 
virtual Vertex WorldVertex (unsigned int i)
 
virtual void WorldVertex (unsigned int i, const Vertex &vert)
 
bool LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())
 
bool WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())
 
void LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)
 
void DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)
 
virtual bool GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)
 
void NotifyAttributeChanged (const AttributeName &name) override
 
virtual void SetPainter (GlsPainter *painter)
 
virtual GlsPainterGetPainter ()
 
void InvalidatePainter ()
 
virtual bool IsVisibleInScene (const DisplayObject *obj=NULL) const
 
- Public Member Functions inherited from AttributeChangedNotifier
virtual void NotifyAttributeChanged (const AttributeName &name)=0
 
virtual ~AttributeChangedNotifier ()
 
- Public Member Functions inherited from WeakReferenceableMixin
void AddWeakReference (WeakReference *weakRef) override
 
void NotifyWeakReferenceDestroyed (WeakReference *ref) override
 
virtual void AddWeakReference (WeakReference *weakRef)=0
 
virtual void NotifyWeakReferenceDestroyed (WeakReference *weakReference)=0
 

Protected Attributes

GlsColor _ambient
 
GlsColor _diffuse
 
GlsColor _specular
 
LightType_e _lightType
 
float _spotCutoff
 
float _spotExponent
 
float _constantAttenuation
 
float _linearAttenuation
 
float _quadraticAttenuation
 
- Protected Attributes inherited from DisplayObject
int _alphaMode
 
bool _antiAlias
 
bool _attributesAdded
 
bool _blinking
 
float _blinkRate
 
GlsColor _color
 
bool _cullBackFace
 
GlsMatrixType _dcsMatrix
 
unsigned char _depthTest
 
GlsMatrixType_drawMatrix
 
bool _needCalcDrawMatrix
 True if CalcDrawMatrix() needs to be called on this object.
 
unsigned char _lineStippleMultiplier
 
unsigned short _lineStipplePattern
 
float _lineWidth
 
Vertex _location
 
DynamicArray< int > _materialIndices
 List of materials associated with this object.
 
GlsMatrixType_modelMatrix
 
Vector_normals
 
unsigned int _nTex_vertices
 
unsigned int _nVertices
 
unsigned char _polygonEnd
 
unsigned char _polygonMode
 
GlsMatrixType_projMatrix
 
unsigned char _shading
 
Vector_texCoord
 
GlsColor _textureBlendColor
 
int _textureIndex
 
unsigned char _textureMagFilter
 
unsigned char _textureMinFilter
 
unsigned char _textureMap
 
Vector _texturePoints [4]
 
unsigned char _textureRepeat
 
void * _userData
 
Vertex_vertices
 
int * _viewMatrix
 
bool _visible
 
- Protected Attributes inherited from WeakReferenceableMixin
DynamicArray< WeakReference * > * _weakRefs
 

Friends

class GlsLightSourceEditor
 

Additional Inherited Members

- Static Public Member Functions inherited from DisplayObject
static InterfaceListTypeStaticGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL)
 
static void UseManualBlinkElapsedTime (bool useManualTime)
 
static void SetManualBlinkElapsedTime (double elapsedTime)
 
- Protected Member Functions inherited from DisplayObject
virtual void VaListSetVertices (unsigned int nPoints, va_list args)
 
virtual void VaListSetNormals (unsigned int nPoints, va_list args)
 
virtual void VaListSetTexCoords (unsigned int nPoints, va_list args)
 
virtual int ColorMaterialMode ()
 
void AllocateModelMatrix ()
 
bool ApplyDynamicRotation ()
 
virtual void CalcDrawMatrix ()
 
void CalcDrawMatrixIfExists ()
 
virtual void CalculateMatrices (const OpenGLMatrices &newMatrices)
 
bool InsideVertexExtents (float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)
 
void LastDrawMatrixLocation (const Vertex &loc)
 
const VertexLastDrawMatrixLocation ()
 
void NeedCalculate (bool val)
 
void PickSetup (float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)
 
void PickCleanup (Vertex *vertices, unsigned int vertex_cnt)
 
virtual void SetValue (int spec, va_list &args)
 
int GetApplicableTextureIndex ()
 
int GetApplicableTextureRepeat ()
 
- Protected Member Functions inherited from WeakReferenceableMixin
 WeakReferenceableMixin ()
 
virtual ~WeakReferenceableMixin ()
 

Detailed Description

The GlsLightSource class. Implements Lights as objects

Constructor & Destructor Documentation

◆ GlsLightSource() [1/2]

GlsLightSource ( bool  newGlLight = true)

Allocate a (blank) LightSource object.

Parameters
newGlLightUnused, kept for backward compatibility.

◆ GlsLightSource() [2/2]

GlsLightSource ( const GlsLightSource that,
const bool  generateNames 
)

Copy constructor

Parameters
thatThe object to copy from.
generateNamesWhether or not to generate an instance name.

◆ ~GlsLightSource()

virtual ~GlsLightSource ( )
virtual

Destroy a LightSource object

Member Function Documentation

◆ CloneObject()

virtual DisplayObject * CloneObject ( bool  generateNames = false)
overridevirtual

Copy+Create operation in one method. In derived classes, this method will create a new instance of the derived class and then copy the object into the new instance. The cut,copy,paste and undo operations use this method.

Parameters
generateNamesWhether or not to generate new names for cloned objects
Returns
A new object, identical to the original, except for the instance name

Implements DisplayObject.

◆ ConstantAttenuation() [1/2]

float ConstantAttenuation ( )

Get the constant attenuation coefficient

Returns
The coefficient

◆ ConstantAttenuation() [2/2]

void ConstantAttenuation ( float  c)

Set the constant attenuation coefficient

Parameters
cNew coefficient

◆ CopyProperties()

virtual void CopyProperties ( DisplayObject src)
overridevirtual

Copies the attributes except for geometry attributes from one object to another. Used by the undo mechanism to undo most attribute change operations.

Parameters
srcThe object to copy properties from

Reimplemented from DisplayObject.

◆ Draw()

virtual void Draw ( )
overridevirtual

Draws this object on the current display frame (_parent member). Pure virtual method

Implements DisplayObject.

◆ GetAmbient()

GlsColor GetAmbient ( )

Get the ambient color for this light

Returns
The ambient color

◆ GetCppInterfaceDescription()

virtual InterfaceListType * GetCppInterfaceDescription ( InterfaceListType addToThisList = NULL)
overridevirtual

Get the details of the Cpp Interface The actual interface is exposed in compiled code.

Parameters
addToThisListIf not NULL this list will be added to then returned. If NULL a new list will be created.
Returns
A templated list.
The caller must call the corresponding free method to safely free the memory.

Reimplemented from DisplayObject.

◆ GetCppInterfaceDescriptionFree()

virtual void GetCppInterfaceDescriptionFree ( InterfaceListType array)
overridevirtual

Frees the memory allocated by a previous call to GetCppInterfaceDescription

Parameters
arrayMemory allocated by a previous call to GetCppInterfaceDescription

Reimplemented from DisplayObject.

◆ GetDiffuse()

GlsColor GetDiffuse ( )

Get the diffuse color for this light

Returns
The diffuse color

◆ GetSpecular()

GlsColor GetSpecular ( )

Get the specular color for this light

Returns
The specular color

◆ Hit()

virtual bool Hit ( float  x,
float  y,
float  z,
float  scale,
const Vector directionVector,
Vector collisionPoint 
)
overridevirtual

Determines if the object is hit by a pick ray starting at (x,y,z) and pointing towards directionVector in object logical coordinate system. If Pickable() == PICK_BEST it will return the closest point that was hit, otherwise it returns the first point that was hit. This method should not pick points behind the viewer.

Parameters
xX coordinate of pick ray start in logical coordinates.
yY coordinate of pick ray start in logical coordinates.
zZ coordinate of pick ray start in logical coordinates.
scaleThe scale factor of the window. Affects picking of outlines. Standard value is 1.0.
directionVectorThe direction of the pick ray.
collisionPointIf this method returns true, this Vector will contain the location that was hit in logical coordinates.
Returns
boolean indicating if the object was hit by the pick ray.

Reimplemented from DisplayObject.

◆ LightType() [1/2]

int LightType ( )

Get what type of light this is

Returns
Tye type of light (
See also
LightType_e)

◆ LightType() [2/2]

void LightType ( int  type)

Set what type of light this is

Parameters
typeThe type of light (
See also
LightType_e)

◆ LinearAttenuation() [1/2]

float LinearAttenuation ( )

Get the linear attenuation coefficient

Returns
The coefficient

◆ LinearAttenuation() [2/2]

void LinearAttenuation ( float  c)

Set the linear attenuation coefficient

Parameters
cNew coefficient

◆ PreDraw()

virtual void PreDraw ( const OpenGLMatrices current,
Culler culler 
)
overridevirtual

Traverses the hierarchy calculating the _modelMatrix, _projMatrix, _viewMatrix as needed.

Parameters
currentCurrent matrices inherited from parent
cullerObject that possibly marks this object for culling

Reimplemented from DisplayObject.

◆ QuadraticAttenuation() [1/2]

float QuadraticAttenuation ( )

Get the quadratic attenuation coefficient

Returns
The coefficient

◆ QuadraticAttenuation() [2/2]

void QuadraticAttenuation ( float  c)

Set the quadratic attenuation coefficient

Parameters
cNew coefficient

◆ SetAmbient()

void SetAmbient ( const GlsColor color)

Set the ambient color for this light

Parameters
colorThe new ambient color

◆ SetAvailableAttributes()

virtual void SetAvailableAttributes ( unsigned int  value)
overridevirtual

Specifies which attributes are available for the object. Currently the available attributes cannot be changed after they have been set. (Only the first call has an effect.)

Parameters
valueA bitfield specifying which types of attributes to make available.
See also
AvailableAttributesEnum

Reimplemented from DisplayObject.

◆ SetDiffuse()

void SetDiffuse ( const GlsColor color)

Set the diffuse color for this light

Parameters
colorThe new diffuse color

◆ SetSpecular()

void SetSpecular ( const GlsColor color)

Set the specular color for this light

Parameters
colorThe new specular color

◆ SetupLight()

virtual void SetupLight ( unsigned int  light_number,
GlsMatrixType alternateModelMatrix = NULL 
)
virtual

Set up the given OpenGL light number with this light's properties.

Parameters
light_numberThe OpenGL light index to set up.
alternateModelMatrixOptional additional transform to apply to the light.

◆ SetValue()

virtual void SetValue ( int  spec,
va_list &  args 
)
overridevirtual

Sets an attribute of this object using variable arguments

Parameters
specA GLS_Initializer tag
argsA variable argument list

Reimplemented from DisplayObject.

◆ SpotCutoff() [1/2]

float SpotCutoff ( )

Get the spot cutoff factor

Returns
Spot cutoff factor

◆ SpotCutoff() [2/2]

void SpotCutoff ( float  s)

Set the spot cutoff factor

Parameters
sNew spot cutoff factor

◆ SpotExponent() [1/2]

float SpotExponent ( )

Get the spot exponent

Returns
Spot exponent

◆ SpotExponent() [2/2]

void SpotExponent ( float  s)

Set the spot exponent

Parameters
sNew spot exponent

Member Data Documentation

◆ _ambient

GlsColor _ambient
protected
Note
_visible determines if the light is on. Value for the ambient light component

◆ _constantAttenuation

float _constantAttenuation
protected

Value for GL_CONSTANT_ATTENUATION glLight() parameter

◆ _diffuse

GlsColor _diffuse
protected

Value for the diffuse light component

◆ _lightType

LightType_e _lightType
protected

Value for the light type

◆ _linearAttenuation

float _linearAttenuation
protected

Value for GL_LINEAR_ATTENUATION glLight() parameter

◆ _quadraticAttenuation

float _quadraticAttenuation
protected

Value for GL_QUADRATIC_ATTENUATION glLight() parameter

◆ _specular

GlsColor _specular
protected

Value for the ambient light component

◆ _spotCutoff

float _spotCutoff
protected

Value for the GL_SPOT_CUTOFF glLight() parameter

◆ _spotExponent

float _spotExponent
protected

Value for the GL_SPOT_EXPONENT glLight() parameter


The documentation for this class was generated from the following file: