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| | GlsMovingEye () |
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| virtual | ~GlsMovingEye () |
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| bool | AtStartOfHistory () const |
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| bool | AtEndOfHistory () const |
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| void | AbortMove () |
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| virtual void | SetAvailableAttributes (unsigned int value) |
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| virtual void | Calculate (double time) |
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| virtual DisplayObject * | CloneObject (bool generateNames=false) |
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| virtual void | CopyProperties (DisplayObject *src) |
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| virtual void | Draw () |
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| bool | EmitEvent () const |
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| void | EmitEvent (bool emitEvent) |
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| bool | DisableMoveHistory () const |
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| void | DisableMoveHistory (bool his) |
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| virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList=0) |
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| virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *array) |
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| const std::string & | LookAtObject () const |
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| void | LookAtObject (const std::string &name) |
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| float | MaxSpeed () const |
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| void | MaxSpeed (float speed) |
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| Movement_t | Movement () const |
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| void | Movement (Movement_t movementType) |
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| void | MoveBack () |
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| void | MoveForward () |
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| void | MoveToEye (GlsEyePoint *eye, float moveTime=2.0f) |
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| void | MoveToEye (Group *eyeGroup, float moveTime=2.0f) |
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| void | MoveToEyeAdd (GlsEyePoint *eye, float moveTime=2.0f) |
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| void | MoveToEyeAdd (Group *eyeGroup, float moveTime=2.0f) |
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| void | MoveToLocation (const Vector &location, float moveTime=2.0f) |
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| void | MoveRelative (const Vector &moveAmount, const Vector &rotation) |
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| Route_t | Route () const |
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| void | Route (Route_t routeType) |
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| virtual void | SetValue (int spec, va_list &args) |
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| | GlsEyePoint () |
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| | GlsEyePoint (const GlsEyePoint &that, const bool generateNames) |
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| virtual | ~GlsEyePoint (void) |
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| virtual void | DrawFrustum (bool selected, bool orthographic, bool fovIsHorizontal, double orthoSize, double otherOrthoSize, double fov, double otherFov, FovConstraintType horizontalConstraint, FovConstraintType verticalConstraint, double farClip, double nearClip) |
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| virtual void | CopyGeometry (DisplayObject *src) |
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| virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
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| void | FOV (double fovDeg) |
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| void | OtherFOV (double fovDeg) |
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| void | FovIsHorizontal (bool val) |
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| void | Orthographic (bool val) |
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| void | OrthoSize (double val) |
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| void | OtherOrthoSize (double val) |
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| void | NearClip (double val) |
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| void | FarClip (double val) |
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| void | HorizontalConstraint (FovConstraintType val) |
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| void | VerticalConstraint (FovConstraintType val) |
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| void | SetViewVectors (const Vector &x, const Vector &y, const Vector &z) |
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| double | FOV (void) |
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| double | OtherFOV (void) |
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| bool | FovIsHorizontal (void) |
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| bool | Orthographic (void) |
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| double | OrthoSize (void) |
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| double | OtherOrthoSize (void) |
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| double | NearClip (void) |
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| double | FarClip (void) |
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| FovConstraintType | HorizontalConstraint (void) |
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| FovConstraintType | VerticalConstraint (void) |
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| void | GetViewVectors (Vector &x, Vector &y, Vector &z) |
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| void | Orientation (const Vector &direction, float roll, const Vector &upVector=Vector(0, 1, 0)) |
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| Vector | Direction (void) |
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| float | Roll (const Vector upVector=Vector(0, 1, 0)) |
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| virtual void | CalcOrthographicView (int viewWidth, int viewHeight, GlsEyePoint *thisEye, double &fovY, double &aspect) |
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| virtual void | CalcPerspectiveView (int viewWidth, int viewHeight, GlsEyePoint *thisEye, double &fovY, double &aspect) |
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| virtual void | ApplyViewMatrices (void) |
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| virtual void | GetModelViewMatrix (GlsMatrixType &modelview, bool includeEyeToWorld=true) |
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| virtual void | GetProjectionMatrix (GlsMatrixType &proj, int viewW, int viewH) |
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| | DisplayObject (float x, float y, float z) |
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| | DisplayObject (const DisplayObject &object, const bool generateNames) |
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| virtual | ~DisplayObject (void) |
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| void | Destroy () |
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| virtual void | AlphaMode (int mode) |
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| virtual int | AlphaMode (void) |
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| virtual bool | AntiAlias (void) |
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| virtual void | AntiAlias (bool alias) |
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| void | ApplyTextureSettings (int textureIndex=-1) |
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| DistiAttribDict & | Attributes () |
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| virtual void | SetBlendColor (const glsColor &color) |
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| void | GetBlendColor (unsigned char color[]) |
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| void | GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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| virtual glsColor | GetBlendColor () |
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| void | SetBlendColor (unsigned char color[]) |
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| void | SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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| bool | BlinkedOff (void) |
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| virtual bool | Blinking (void) |
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| virtual void | Blinking (const bool blink) |
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| virtual float | BlinkRate (void) |
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| virtual void | BlinkRate (const float rate) |
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| const Vector & | BoundingVolumeCenter () const |
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| void | BoundingVolumeCenter (const Vector ¢er) |
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| bool | BoundingVolumeHit (const Vector &start, const Vector &direction) |
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| float | BoundingVolumeRadius () const |
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| void | BoundingVolumeRadius (float radius) |
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| void | CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) |
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| virtual void | CalculateParentBoundingBox (void) |
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| virtual void | CalculateTextureCoordinates (void) |
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| bool | GetTexturePointTransformationMatrix (GlsMatrixType &world2tex) |
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| CallbackMethodCallerBase * | CallbackCaller () const |
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| void | CallbackCaller (CallbackMethodCallerBase *cb) |
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| virtual void | GetCenter (Vector ¢er) |
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| virtual glsColor | GetColor () |
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| void | GetColor (unsigned char c4[]) |
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| void | GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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| virtual void | SetColor (const glsColor &color) |
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| void | SetColor (unsigned char c4[]) |
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| void | SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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| virtual void | CopyHierarchyProperties (DisplayObject *src, bool copyName) |
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| virtual void | CullBackFace (const bool val) |
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| virtual bool | CullBackFace (void) |
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| bool | Culled () const |
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| bool | CullTest (const GlsMatrixType *matrix, const Culler &culler) |
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| GlsMatrixType & | DcsMatrix () |
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| void | DcsMatrix (const GlsMatrixType &matrix) |
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| virtual void | DeleteVertex (unsigned int index) |
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| virtual int | DepthTest (void) |
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| virtual void | DepthTest (unsigned char zbuf) |
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| const GlsMatrixType * | DrawMatrix () |
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| bool | NeedCalcDrawMatrix () |
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| void | DynamicRotate (float angle, int axis) |
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| void | DynamicRotate (const Vector &v) |
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| void | DynamicRotate (float angle[]) |
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| virtual void | DynamicRotate (float x, float y, float z) |
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| virtual void | DynamicRotateRelative (float angle, int axis) |
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| virtual float | DynamicRotation (int axis) |
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| virtual Vector | DynamicScale () |
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| virtual void | DynamicScale (float x, float y, float z) |
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| void | DynamicScale (const Vector &scale) |
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| virtual void | DynamicTranslate (float x, float y, float z, bool relative=false) |
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| void | DynamicTranslate (const Vertex &amount, bool relative) |
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| void | DynamicTranslate (const Vector &amount) |
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| virtual void | DynamicTranslate (float amount, int axis, bool relative=false) |
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| virtual float | DynamicTranslation (int axis) |
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| virtual Vector | DynamicTranslation () |
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| DisplayObjectEditor * | Editor () |
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| const DisplayObjectEditor * | Editor () const |
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| void | Editor (DisplayObjectEditor *editor) |
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| virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) |
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| void | GetExtentsDCS (Vector &min, Vector &max) |
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| void | GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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| void | GetFillColor (unsigned char c4[]) |
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| virtual glsColor | GetFillColor (void) |
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| void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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| void | SetFillColor (unsigned char c4[]) |
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| virtual void | SetFillColor (const glsColor &color) |
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| virtual DisplayObject * | handle (DisplayEvent *ev) |
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| virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) |
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| virtual bool | HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) |
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| virtual void | InsertVertex (unsigned int index) |
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| char * | InstanceName (void) |
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| void | InstanceName (const char *name) |
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| virtual bool | LightingEnabled () |
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| virtual void | LightingEnabled (bool lighting) |
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| virtual int | LineStippleMultiplier (void) |
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| virtual void | LineStippleMultiplier (int mult) |
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| virtual int | LineStipplePattern (void) |
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| virtual void | LineStipplePattern (int pattern) |
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| virtual float | LineWidth (void) |
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| virtual void | LineWidth (float width) |
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| virtual const Vertex & | Location (void) const |
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| virtual void | Location (const Vertex &v) |
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| virtual void | Location (float x, float y, float z) |
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| virtual void | GetLocation (Vertex &v) |
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| virtual void | GetLocation (float &x, float &y, float &z) |
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| float | X (void) const |
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| float | Y (void) const |
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| float | Z (void) const |
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| void | X (const float x) |
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| void | Y (const float y) |
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| void | Z (const float z) |
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| virtual int | MaterialIndex () |
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| virtual void | MaterialIndex (int index) |
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| virtual DynamicArray< int > & | MaterialIndices () |
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| virtual void | MaterialIndices (DynamicArray< int > indices) |
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| GlsMatrixType * | ModelMatrix () |
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| bool | NeedCalculate () |
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| Vector * | Normals () |
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| virtual void | SetNormals (unsigned int nPoints, Vector *vertices) |
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| void | VaSetNormals (unsigned int nPoints,...) |
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| unsigned int | NumberOfVertices () const |
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| virtual float | ObjectDepth (void) |
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| virtual float | ObjectHeight (void) |
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| virtual float | ObjectWidth (void) |
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| virtual void | SetOrigin (const Vertex &vert) |
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| virtual void | Parent (DisplayFrame *par) |
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| DisplayFrame * | Parent (void) const |
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| virtual void | ParentGroup (Group *group) |
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| Group * | ParentGroup (void) const |
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| virtual DisplayObject * | Pick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) |
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| unsigned char | Pickable () |
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| virtual void | Pickable (unsigned char pick) |
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| virtual int | PolygonEnd (void) |
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| virtual void | PolygonEnd (const int end) |
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| virtual int | PolygonMode (void) |
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| virtual void | PolygonMode (int mode) |
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| virtual void | PreDraw (const OpenGLMatrices ¤t, Culler &culler) |
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| GlsMatrixType * | ProjMatrix () |
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| virtual void | ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld) |
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| virtual float | RelativeAngle (const float x, const float y) |
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| virtual DistiAttributeBase & | Resource (const char *name) |
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| virtual void | GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) |
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| void | RestoreAlpha (void) |
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| void | RestoreAntiAlias (void) |
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| void | RestoreLighting (void) |
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| void | RestoreLineStyle (void) |
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| const Vertex & | RotationPoint () |
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| virtual void | RotationPoint (const Vertex &v) |
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| virtual void | RotationPoint (float x, float y, float z) |
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| virtual void | GetRotationPoint (Vertex &v) |
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| virtual void | Rotate (float angle, int axis=Z_AXIS) |
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| virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
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| void | SaveMatrices () |
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| void | Scale (int handleBar, float px, float py, Vertex *anchor=NULL) |
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| virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) |
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| void | Set (int spec,...) |
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| bool | SetupAlpha (void) |
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| bool | SetupAntiAlias (void) |
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| void | SetupDepthTest (void) |
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| void | SetupLighting (void) |
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| bool | SetupLineStyle (void) |
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| void | SetupPolyDrawStyle (void) |
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| void | SetupShading (void) |
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| bool | SetupTexture (void) |
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| virtual int | Shading (void) |
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| virtual void | Shading (const int shading) |
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| virtual void | GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) |
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| virtual void | SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) |
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| void | SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord) |
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| void | VaSetTexCoords (unsigned int nPoints,...) |
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| Vector * | TextureCoordinates (void) |
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| Vector * | GetTextureCoordinates (void) |
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| virtual int | TextureIndex (void) |
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| virtual void | TextureIndex (int textureIndex) |
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| virtual Vector * | GetTexturePoints (void) |
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| virtual bool | TextureRepeat (void) |
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| virtual void | TextureRepeat (const int rep) |
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| virtual int | TextureMappingTechnique (void) |
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| virtual void | TextureMappingTechnique (const int map) |
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| virtual int | TextureMagnificationFilter (void) |
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| virtual void | TextureMagnificationFilter (const int filter) |
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| virtual int | TextureMinificationFilter (void) |
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| virtual void | TextureMinificationFilter (const int filter) |
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| virtual void | Translate (float tr[]) |
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| virtual void | Translate (float x, float y, float z) |
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| virtual void | TranslateVertices (float x, float y, float z) |
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| virtual void | UpdateBoundingVolume (void) |
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| void * | UserData (void) const |
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| void | UserData (void *data) |
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| virtual void | SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[]) |
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| virtual Vertex * | Vertices () |
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| virtual void | SetVertices (unsigned int nPoints, Vertex *vertices) |
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| void | VaSetVertices (unsigned int nPoints,...) |
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| int * | ViewMatrix () |
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| bool | Visible (void) const |
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| bool | Visibility (void) const |
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| virtual void | Visibility (const bool vis) |
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| virtual Vector | WorldRotationPoint (void) |
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| virtual void | WorldRotationPoint (const Vector &vert) |
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| virtual Vertex | WorldVertex (unsigned int i) |
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| virtual void | WorldVertex (unsigned int i, const Vertex &vert) |
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| bool | LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
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| bool | WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
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| void | LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) |
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| void | DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) |
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| virtual bool | GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) |
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| void | NotifyAttributeChanged (const AttributeName &name) |
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| virtual | ~AttributeChangedNotifier () |
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| void | AddWeakReference (WeakReference *weakRef) |
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| void | NotifyWeakReferenceDestroyed (WeakReference *ref) |
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