GL Studio C++ Runtime API
gls_es20_effect_factory.h
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1/*! \file
2 \brief GlsEffectFactory, factory for creating GlsEffect objects
3
4 \par Copyright Information
5
6 Copyright (c) 2017 by The DiSTI Corporation.<br>
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11 All rights reserved.<br>
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40
41*/
42
43#ifndef DISTI_GLS_ES20_EFFECT_FACTORY_H_INCLUDED
44#define DISTI_GLS_ES20_EFFECT_FACTORY_H_INCLUDED
45
47
48namespace disti
49{
50/** The GlsEffectFactory factory class. Creates an instance of an effect factory that
51 * holds the standard and custom shaders, compiles effects,
52 * and maintains a list of effects for quick access.
53 */
55{
56public:
57 /** The singleton accessor method for an implementation of an IGlsEffectFactory, which holds
58 * the standard and custom shaders, compiles effects, and maintains a list of effects for quick access.
59 * \return Returns a pointer to the IGlsEffectFactory implementation singleton.
60 */
62
63private:
64 /** ctor */
66
67 /** dtor */
69};
70
71} // namespace disti
72
73#endif // DISTI_GLS_ES20_EFFECT_FACTORY_H_INCLUDED
Definition: gls_es20_effect_factory.h:55
static IGlsEffectFactory * Instance()
Definition: gls_es20_effect_factory_interface.h:56
IGlsEffectFactory, interface to a factory for creating GlsEffect objects.
#define GLS_EXPORT
Macro denoting which functions should be visible from the runtime library.
Definition: gls_include.h:52
Force inclusion of the DirectShow library.
Definition: bmpimage.h:47