#include <frame_buffer_utility.h>
The FrameBufferUtility class. A platform independent way of determining if frame buffer objects are supported.
◆ checkFrameBufferStatus()
static bool checkFrameBufferStatus |
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Check the completeness status of the GL_FRAMEBUFFER.
- Returns
- true if the status of the GL_FRAMEBUFFER is GL_FRAMEBUFFER_COMPLETE.
◆ frameBuffersAreSupported()
static bool frameBuffersAreSupported |
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Determine if the hardware supports Frame buffers.
If it does, then the Frame buffer API is lazily instantiated
- Returns
- True if frame buffers are supported
The documentation for this class was generated from the following file: