GL Studio C++ Runtime API
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Hold global objects so we can control order of destruction. More...
#include <util.h>
Public Member Functions | |
List_c & | GetImageList () |
Mutex & | GetImageListMutex () |
GlsFontMan & | GetFontMan () |
IGlsStateManager & | GetStateManager () |
TextureLoaderList & | GetTextureLoaders () |
Static Public Member Functions | |
static GlsGlobals & | Instance () |
Hold global objects so we can control order of destruction.
GlsFontMan & GetFontMan | ( | ) |
List_c & GetImageList | ( | ) |
Mutex & GetImageListMutex | ( | ) |
IGlsStateManager & GetStateManager | ( | ) |
TextureLoaderList & GetTextureLoaders | ( | ) |
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static |