#include <gls_render_effect.h>
The TextureSettings class is used to provide the object-level texturing settings to the effect
◆ TextureSettings()
Initialize the TextureSettings object with the given values
- Parameters
-
textureRepeat | GL_TEXTURE_WRAP_* setting (0 or 1) |
textureMap | The texturing map mode setting /sa TextureMap_e |
textureMagFilter | The texturing magnification filter setting /sa TextureFilter_e |
textureMinFilter | The texturing minification filter setting /sa TextureFilter_e |
◆ _textureMagFilter
unsigned char _textureMagFilter |
The texturing magnification filter setting /sa TextureFilter_e
◆ _textureMap
unsigned char _textureMap |
The texturing map mode setting /sa TextureMap_e
◆ _textureMinFilter
unsigned char _textureMinFilter |
The texturing minification filter setting /sa TextureFilter_e
◆ _textureRepeat
unsigned char _textureRepeat |
GL_TEXTURE_WRAP_* setting (0 or 1)
The documentation for this class was generated from the following file: