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GL Studio C++ Runtime API
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Structure for holding mesh vertex indices. More...
#include <gltrimesh.h>
Public Attributes | |
| int | a |
| Vertex indices of the face. | |
| int | b |
| Vertex indices of the face. | |
| int | c |
| Vertex indices of the face. | |
| int | texture |
| Texture index of face. | |
| unsigned int | material |
| Material index of face. | |
Structure for holding mesh vertex indices.