GL Studio C++ Runtime API
GLMeshFace Struct Reference

Structure for holding mesh vertex indices. More...

#include <gltrimesh.h>

Public Attributes

int a
 Vertex indices of the face.
 
int b
 Vertex indices of the face.
 
int c
 Vertex indices of the face.
 
int texture
 Texture index of face.
 
unsigned int material
 Material index of face.
 

Detailed Description

Structure for holding mesh vertex indices.


The documentation for this struct was generated from the following file: