GL Studio C++ Runtime API
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Structure for holding mesh vertex indices. More...
#include <gltrimesh.h>
Public Attributes | |
int | a |
Vertex indices of the face. | |
int | b |
Vertex indices of the face. | |
int | c |
Vertex indices of the face. | |
int | texture |
Texture index of face. | |
unsigned int | material |
Material index of face. | |
Structure for holding mesh vertex indices.