GL Studio C++ Runtime API
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#include <gls_geometry_resource.h>
Public Attributes | |
unsigned int | _size |
Total size of each vertex in bytes (depends on which data is included). | |
unsigned int | _normalStride |
Offset between each normal in bytes. | |
unsigned int | _texcoordStride |
Offset between each texture coordinate in bytes. | |
unsigned int | _texcoord2Stride |
Offset between each secondary texture coordinate in bytes. | |
unsigned int | _colorStride |
Offset between each color in bytes. | |
unsigned int | _secondaryColorStride |
Offset between each secondary color in bytes. | |
unsigned int | _numVertexAttribs |
The count of vertex attributes. | |
unsigned int | _vertexAttribStride [MAX_VERTEX_ATTRIBS] |
A list of offsets in bytes for each vertex attribute. | |
unsigned int | _vertexAttribSize [MAX_VERTEX_ATTRIBS] |
The size of each vertex attribute in bytes. | |
The VertexStructureDefinition struct. Contains stride and attribute information associated with a vertex buffer object.