GL Studio C++ Runtime API
GlsGloFile::GloFileFaceArray Struct Reference

#include <gls_glo_file.h>

Public Attributes

unsigned int numberOfFaces
 Number of faces in the array.
 
int defaultTexture
 Default texture for faces if none present in file.
 
unsigned int defaultMaterial
 Default materia for faces if none present in file.
 
unsigned char indexSize
 Size of each index in bytes (a,b,c).
 
unsigned char textureSize
 Size of texture index in bytes.
 
unsigned char materialSize
 Size of material index in bytes.
 
unsigned char componentsPresent
 bitfield (0x01: Textures present in file) (0x02: Materials present in file)
 

Detailed Description

The GloFileFaceArray struct. Contains information for mesh objects.


The documentation for this struct was generated from the following file: