GL Studio C++ Runtime API
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#include <gls_glo_file.h>
Public Attributes | |
unsigned int | materialIndex |
Material index to be used. | |
unsigned int | diffuseTextureIndex |
Texture index for diffuse color. | |
unsigned int | normalTextureIndex |
Texture index for normal map. | |
unsigned int | specularTextureIndex |
Texture index for specular map. | |
unsigned int | reflectionTextureIndex |
Texture index for reflection map. | |
float | diffuseAmount |
Intensity of diffuse color from 0.0 to 1.0. | |
float | normalAmount |
Intensity of normal map from 0.0 to 1.0. | |
float | specularAmount |
Intensity of specular map from 0.0 to 1.0. | |
float | reflectionAmount |
Intensity of reflection map from 0.0 to 1.0. | |
bool | useVertexColors |
If true, will use vertex colors rather than material color. | |
bool | normalMapFlipGreen |
If true will flip the green channel for normals (DirectX versus OpenGL style normals). | |
unsigned short | padding |
Padding. | |
float | diffuse_uOffset |
Diffuse texture U coordinate offset. | |
float | diffuse_vOffset |
Diffuse texture V coordinate offset. | |
float | diffuse_uTiling |
Diffuse texture U coordinate scale. | |
float | diffuse_vTiling |
Diffuse texture V coordinate offset. | |
float | diffuse_angle |
Diffuse texture rotation angle in degrees. | |
float | normal_uOffset |
Normal texture U coordinate offset. | |
float | normal_vOffset |
Normal texture V coordinate offset. | |
float | normal_uTiling |
Normal texture U coordinate scale. | |
float | normal_vTiling |
Normal texture V coordinate offset. | |
float | normal_angle |
Normal texture rotation angle in degrees. | |
float | specular_uOffset |
Specular texture U coordinate offset. | |
float | specular_vOffset |
Specular texture V coordinate offset. | |
float | specular_uTiling |
Specular texture U coordinate scale. | |
float | specular_vTiling |
Specular texture V coordinate offset. | |
float | specular_angle |
Specular texture rotation angle in degrees. | |
The GlsGeometryResourceMeshIndexBufEffect struct. Contains material information for mesh objects.