|
GL Studio C++ Runtime API
|
#include <gls_schematic_poly_line_interconnect.h>
Public Attributes | |
| Vector | _v0 |
| Corner flows from _v0, _v1, _v2. | |
| Vector | _v1 |
| Corner flows from _v0, _v1, _v2. | |
| Vector | _v2 |
| Corner flows from _v0, _v1, _v2. | |
| bool | _isRounded |
| True if the corner is to be rounded. | |
| Vector | _center |
| Center of circle making round corner. | |
| float | _radius |
| Radius of circle making round corner. | |
| double | _startTheta |
| Starting theta for arc in circle making round corner. | |
| double | _endTheta |
| Ending theta for arc in circle making round corner. | |
| bool | _isLeftTurn |
| True if corners is a left turn else false. | |
| Vector | _tangent_v0_v1 |
| Tangent point of corner circle on v0, v1. | |
| Vector | _tangent_v1_v2 |
| Tangent point of corner circle on v1, v2. | |
helper struct for storing info for corners in the poly line