GL Studio C++ Runtime API
GlsSchematicPolyLineInterconnect::CornerCircle Struct Reference

#include <gls_schematic_poly_line_interconnect.h>

Public Attributes

Vector _v0
 Corner flows from _v0, _v1, _v2.
 
Vector _v1
 Corner flows from _v0, _v1, _v2.
 
Vector _v2
 Corner flows from _v0, _v1, _v2.
 
bool _isRounded
 True if the corner is to be rounded.
 
Vector _center
 Center of circle making round corner.
 
float _radius
 Radius of circle making round corner.
 
double _startTheta
 Starting theta for arc in circle making round corner.
 
double _endTheta
 Ending theta for arc in circle making round corner.
 
bool _isLeftTurn
 True if corners is a left turn else false.
 
Vector _tangent_v0_v1
 Tangent point of corner circle on v0, v1.
 
Vector _tangent_v1_v2
 Tangent point of corner circle on v1, v2.
 

Detailed Description

helper struct for storing info for corners in the poly line


The documentation for this struct was generated from the following file: