#include <gls_state_manager_es20_interface.h>
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GLfloat | _ambient [4] |
| Ambient color RGBA.
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GLfloat | _diffuse [4] |
| Diffuse color RGBA.
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GLfloat | _specular [4] |
| Specular color RGBA.
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GLfloat | _position [4] |
| Position XYZW.
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GLfloat | _spotDirection [3] |
| Spotlight direction XYZ vector.
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float | _spotExponent |
| Spotlight exponent.
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float | _spotCutoff |
| Spotlight cutoff in degrees.
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float | _constantAttenuation |
| Constant attenuation.
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float | _linearAttenuation |
| Linear attenuation.
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float | _quadraticAttenuation |
| Quadratic attenuation.
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Structure used to replicate the Fixed-Function lighting model
The documentation for this struct was generated from the following file: