#include <gls_state_manager_es20_interface.h>
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GLfloat | _ambient [4] |
| | Ambient color RGBA.
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GLfloat | _diffuse [4] |
| | Diffuse color RGBA.
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GLfloat | _specular [4] |
| | Specular color RGBA.
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GLfloat | _position [4] |
| | Position XYZW.
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GLfloat | _spotDirection [3] |
| | Spotlight direction XYZ vector.
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float | _spotExponent |
| | Spotlight exponent.
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float | _spotCutoff |
| | Spotlight cutoff in degrees.
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float | _constantAttenuation |
| | Constant attenuation.
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float | _linearAttenuation |
| | Linear attenuation.
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float | _quadraticAttenuation |
| | Quadratic attenuation.
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Structure used to replicate the Fixed-Function lighting model
The documentation for this struct was generated from the following file: