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GL Studio C++ Runtime API
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#include <gls_metadata_attributes.h>
Public Member Functions | |
DistiAttributeNeverWrite (CallbackMethodCallerBase *callback, const AttributeName &name, T *attribPtr) | |
DistiAttributeNeverWrite (CallbackMethodCallerBase *callback, const AttributeName &name, const T &initialValue) | |
virtual bool | OkToWrite () const override |
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DistiAttribute (CallbackMethodCallerBase *callback, const AttributeName &name, T *attribPtr) | |
DistiAttribute (CallbackMethodCallerBase *callback, const AttributeName &name, const T &initialValue) | |
bool | Copyable () const override |
long | ValueInt () override |
void | ValueInt (long val) override |
double | ValueFloat () override |
void | ValueFloat (double val) override |
DistiAttributeBase & | operator= (const DistiAttributeBase &oldClass) override |
std::ostream & | WriteValue (std::ostream &outstr) override |
std::istream & | ReadValue (std::istream &instr) override |
virtual T | Value () |
virtual void | Value (const T &val) |
bool | operator== (const DistiAttributeBase &rArg) override |
~DistiAttribute () override | |
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DistiAttributeBase (CallbackMethodCallerBase *callback, const AttributeName &name, bool localStorage) | |
virtual DistiAttributeBase & | operator= (const DistiAttributeBase &oldClass) |
const AttributeName & | Name () const |
AttributeName & | Name () |
bool | LocalStorage () const |
virtual bool | Copyable () const |
virtual bool | OkToWrite () const |
virtual bool | ValueChanged () |
virtual void | ResetValueChanged () |
virtual std::string | ValueString () |
virtual void | ValueString (const std::string &s) |
virtual long | ValueInt () |
virtual void | ValueInt (long val) |
virtual double | ValueFloat () |
virtual void | ValueFloat (double val) |
virtual void | CallCallback () |
Calls callback CallType3 if it has been set. | |
virtual std::ostream & | WriteValue (std::ostream &outstr)=0 |
virtual std::istream & | ReadValue (std::istream &instr)=0 |
virtual bool | operator== (const DistiAttributeBase &r) |
template<class valType > | |
DistiAttributeBase & | operator<< (const valType &val) |
template<class valType > | |
DistiAttributeBase & | operator>> (valType &val) |
virtual CallbackID | RegisterObserver (AttributeObserver *observer) |
virtual void | UnregisterObserver (CallbackID id) |
virtual void | NotifyObservers () |
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void | AddWeakReference (WeakReference *weakRef) override |
void | NotifyWeakReferenceDestroyed (WeakReference *ref) override |
virtual void | AddWeakReference (WeakReference *weakRef)=0 |
virtual void | NotifyWeakReferenceDestroyed (WeakReference *weakReference)=0 |
Additional Inherited Members | |
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typedef unsigned int | CallbackID |
Type for unique identifiers. | |
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WeakReferenceableMixin () | |
virtual | ~WeakReferenceableMixin () |
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T * | _attribPtr |
int | _precision |
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AttributeName | _name |
CallbackMethodCallerBase * | _callback |
ScopedPtr< DistiAttributeObserverList > | _observerList |
bool | _localStorage |
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DynamicArray< WeakReference * > * | _weakRefs |
Allows for the normal template to be used to load a value but never write it out This is used for compatability mostly.
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inline |
Constructor, uses existing storage.
callback | The callback function pointer to call back. |
name | The name of this new attribute. |
attribPtr | A pointer to a pointer to existing storage for this attribute. |
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inline |
Constructor, creates local storage.
callback | The callback function pointer to call back. |
name | The name of this new attribute. |
initialValue | The initial value of the attribute. |
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inlineoverridevirtual |
This SHOULD be overriden by any derived objects that may not be ready to write at any point. The reason for this is the data is often written "NAME: VALUE". If Value is not available, we don't want to write "NAME: " first, so before writing "NAME: ", OkToWrite() can be called to see if it will have a valid value.
Reimplemented from DistiAttributeBase.