GL Studio C++ Runtime API
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#include <gls_eyepoint.h>
Public Types | |
enum | FovConstraintType { FOV_CONSTRAINT_NONE , FOV_CONSTRAINT_GREATER , FOV_CONSTRAINT_LESS , FOV_CONSTRAINT_EXACTLY } |
The FovConstraintType enum. Defines view constraint behavior. | |
typedef DisplayObject | _BaseClass |
Deprecated typedef for the base class. | |
typedef DisplayObject | BaseClass |
Typedef for the base class. | |
Public Types inherited from DisplayObject | |
enum | AvailableAttributesEnum { GLS_ATTRIBUTES_BASIC = 1 , GLS_ATTRIBUTES_DYNAMIC = 2 , GLS_ATTRIBUTES_APPEARANCE = 4 , GLS_ATTRIBUTES_GEOMETRY = 8 , GLS_ATTRIBUTES_SPECIALIZED = 16 , GLS_ATTRIBUTES_ALL = ~0 , GLS_ATTRIBUTES_NONE = 0 } |
Public Member Functions | |
virtual DisplayObject * | CloneObject (bool generateNames=false) override |
GlsEyePoint () | |
GlsEyePoint (const GlsEyePoint &that, const bool generateNames) | |
virtual | ~GlsEyePoint () |
virtual void | SetAvailableAttributes (unsigned int value) override |
virtual void | Draw () override |
virtual void | DrawFrustum (bool selected, bool orthographic, bool fovIsHorizontal, double orthoSize, double otherOrthoSize, double fov, double otherFov, FovConstraintType horizontalConstraint, FovConstraintType verticalConstraint, double farClip, double nearClip) |
virtual void | CopyGeometry (DisplayObject *src) override |
virtual void | CopyProperties (DisplayObject *src) override |
virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList) override |
virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *list) override |
virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) override |
virtual void | SetValue (int spec, va_list &args) override |
void | FOV (double fovDeg) |
void | OtherFOV (double fovDeg) |
void | FovIsHorizontal (bool val) |
void | Orthographic (bool val) |
void | OrthoSize (double val) |
void | OtherOrthoSize (double val) |
void | NearClip (double val) |
void | FarClip (double val) |
void | HorizontalConstraint (FovConstraintType val) |
void | VerticalConstraint (FovConstraintType val) |
void | SetViewVectors (const Vector &x, const Vector &y, const Vector &z) |
double | FOV () |
double | OtherFOV () |
bool | FovIsHorizontal () |
bool | Orthographic () |
double | OrthoSize () |
double | OtherOrthoSize () |
double | NearClip () |
double | FarClip () |
FovConstraintType | HorizontalConstraint () |
FovConstraintType | VerticalConstraint () |
void | GetViewVectors (Vector &x, Vector &y, Vector &z) |
void | Orientation (const Vector &direction, float roll, const Vector &upVector=Vector(0, 1, 0)) |
Vector | Direction () |
float | Roll (const Vector upVector=Vector(0, 1, 0)) |
virtual void | CalcOrthographicView (int viewWidth, int viewHeight, GlsEyePoint *thisEye, double &fovY, double &aspect) |
virtual void | CalcPerspectiveView (int viewWidth, int viewHeight, GlsEyePoint *thisEye, double &fovY, double &aspect) |
virtual void | ApplyViewMatrices () |
virtual void | GetModelViewMatrix (GlsMatrixType &modelview, bool includeEyeToWorld=true) |
virtual void | GetProjectionMatrix (GlsMatrixType &proj, int viewW, int viewH) |
virtual void | Rotate (float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
Public Member Functions inherited from DisplayObject | |
DisplayObject (float x, float y, float z) | |
DisplayObject (const DisplayObject &object, const bool generateNames) | |
virtual | ~DisplayObject () |
void | Destroy () |
virtual void | SetAvailableAttributes (unsigned int value) |
virtual void | AlphaMode (int mode) |
virtual int | AlphaMode () |
virtual bool | AntiAlias () |
virtual void | AntiAlias (bool alias) |
void | ApplyTextureSettings (int textureIndex=-1) |
DistiAttribDict & | Attributes () |
const DistiAttribDict & | Attributes () const |
virtual void | SetBlendColor (const GlsColor &color) |
void | GetBlendColor (unsigned char color[]) |
void | GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
virtual GlsColor | GetBlendColor () |
void | SetBlendColor (unsigned char color[]) |
void | SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
virtual bool | BlinkedOff () |
virtual bool | Blinking () |
virtual void | Blinking (const bool blink) |
virtual float | BlinkRate () |
virtual void | BlinkRate (const float rate) |
const Vector & | BoundingVolumeCenter () const |
void | BoundingVolumeCenter (const Vector ¢er) |
bool | BoundingVolumeHit (const Vector &start, const Vector &direction) |
float | BoundingVolumeRadius () const |
void | BoundingVolumeRadius (float radius) |
virtual void | Calculate (double time) |
void | CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) |
virtual void | CalculateParentBoundingBox () |
virtual void | CalculateTextureCoordinates () |
bool | GetTexturePointTransformationMatrix (GlsMatrixType &world2tex) |
CallbackMethodCallerBase * | CallbackCaller () const |
void | CallbackCaller (CallbackMethodCallerBase *cb) |
virtual void | GetCenter (Vector ¢er) |
virtual DisplayObject * | CloneObject (bool generateNames=false)=0 |
virtual GlsColor | GetColor () |
void | GetColor (unsigned char c4[]) |
void | GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
virtual void | SetColor (const GlsColor &color) |
void | SetColor (unsigned char c4[]) |
void | SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
virtual void | CopyGeometry (DisplayObject *src) |
virtual void | CopyHierarchyProperties (DisplayObject *src, bool copyName) |
virtual void | CopyProperties (DisplayObject *src) |
virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) |
virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *array) |
virtual void | CullBackFace (const bool val) |
virtual bool | CullBackFace () |
bool | Culled () const |
void | Culled (bool val) |
bool | CullTest (const GlsMatrixType *matrix, const Culler &culler) |
GlsMatrixType & | DcsMatrix () |
GlsMatrixType | DcsMatrix () const |
void | DcsMatrix (const GlsMatrixType &matrix) |
virtual void | DeleteVertexAt (unsigned int index) |
virtual void | DeleteVertex (unsigned int indexAfter) final |
virtual int | DepthTest () |
virtual void | DepthTest (unsigned char zbuf) |
virtual void | Draw ()=0 |
const GlsMatrixType * | DrawMatrix () |
bool | NeedCalcDrawMatrix () |
void | DynamicRotate (float angle, int axis) |
void | DynamicRotate (const Vector &v) |
void | DynamicRotate (float angle[]) |
virtual void | DynamicRotate (float x, float y, float z) |
virtual void | DynamicRotateRelative (float angle, int axis) |
virtual float | DynamicRotation (int axis) |
virtual Vector | DynamicRotation () |
virtual Vector | DynamicScale () |
virtual void | DynamicScale (float x, float y, float z) |
void | DynamicScale (const Vector &scale) |
virtual void | DynamicTranslate (float x, float y, float z, bool relative=false) |
void | DynamicTranslate (const Vertex &amount, bool relative) |
void | DynamicTranslate (const Vector &amount) |
virtual void | DynamicTranslate (float amount, int axis, bool relative=false) |
virtual float | DynamicTranslation (int axis) |
virtual Vector | DynamicTranslation () |
DisplayObjectEditor * | Editor () |
const DisplayObjectEditor * | Editor () const |
void | Editor (DisplayObjectEditor *editor) |
virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) |
void | GetExtentsDCS (Vector &min, Vector &max) |
void | GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
void | GetFillColor (unsigned char c4[]) |
virtual GlsColor | GetFillColor () |
void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
void | SetFillColor (unsigned char c4[]) |
virtual void | SetFillColor (const GlsColor &color) |
virtual void | FinishObject () |
virtual void | GenerateInstanceName () |
virtual DisplayObject * | handle (DisplayEvent *ev) |
virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) |
virtual bool | HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) |
virtual void | InsertVertexAt (unsigned int index) |
virtual void | InsertVertex (unsigned int indexAfter) final |
char * | InstanceName () |
const char * | InstanceName () const |
void | InstanceName (const char *name) |
virtual bool | LightingEnabled () |
virtual void | LightingEnabled (bool lighting) |
virtual int | LineStippleMultiplier () |
virtual void | LineStippleMultiplier (int mult) |
virtual int | LineStipplePattern () |
virtual void | LineStipplePattern (int pattern) |
virtual float | LineWidth () |
virtual void | LineWidth (float width) |
virtual const Vertex & | Location () const |
virtual void | Location (const Vertex &v) |
virtual void | Location (float x, float y, float z) |
virtual void | GetLocation (Vertex &v) |
virtual void | GetLocation (float &x, float &y, float &z) |
float | X () const |
float | Y () const |
float | Z () const |
void | X (const float x) |
void | Y (const float y) |
void | Z (const float z) |
virtual int | MaterialIndex () |
virtual void | MaterialIndex (int index) |
virtual DynamicArray< int > & | MaterialIndices () |
virtual void | MaterialIndices (DynamicArray< int > indices) |
GlsMatrixType * | ModelMatrix () |
bool | NeedCalculate () |
Vector * | Normals () |
virtual void | SetNormals (unsigned int nPoints, Vector *vertices) |
void | VaSetNormals (unsigned int nPoints,...) |
unsigned int | NumberOfVertices () const |
virtual float | ObjectDepth () |
virtual float | ObjectHeight () |
virtual float | ObjectWidth () |
virtual void | SetOrigin (const Vertex &vert) |
virtual void | Parent (DisplayFrame *par) |
DisplayFrame * | Parent () const |
virtual void | ParentGroup (Group *group) |
Group * | ParentGroup () const |
virtual DisplayObject * | Pick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) |
unsigned char | Pickable () |
virtual void | Pickable (unsigned char pick) |
virtual int | PolygonEnd () |
virtual void | PolygonEnd (const int end) |
virtual int | PolygonMode () |
virtual void | PolygonMode (int mode) |
virtual void | PreDraw (const OpenGLMatrices ¤t, Culler &culler) |
GlsMatrixType * | ProjMatrix () |
virtual void | ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld) |
virtual float | RelativeAngle (const float x, const float y) |
virtual DistiAttributeBase & | Resource (const char *name) |
virtual void | GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) |
void | RestoreAlpha () |
void | RestoreAntiAlias () |
void | RestoreLighting () |
void | RestoreLineStyle () |
const Vertex & | RotationPoint () const |
virtual void | RotationPoint (const Vertex &v) |
virtual void | RotationPoint (float x, float y, float z) |
virtual void | GetRotationPoint (Vertex &v) |
virtual void | Rotate (float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
void | SaveMatrices () |
virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) |
void | Set (int spec,...) |
bool | SetupAlpha () |
bool | SetupAntiAlias () |
void | SetupDepthTest () |
void | SetupLighting () |
bool | SetupLineStyle () |
void | SetupPolyDrawStyle () |
void | SetupShading () |
bool | SetupTexture () |
virtual int | Shading () |
virtual void | Shading (const int shading) |
virtual void | GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) |
virtual void | SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) |
void | SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord) |
void | VaSetTexCoords (unsigned int nPoints,...) |
Vector * | TextureCoordinates () |
Vector * | GetTextureCoordinates () |
virtual int | TextureIndex () |
virtual void | TextureIndex (int textureIndex) |
virtual Vector * | GetTexturePoints () |
virtual bool | TextureRepeat () |
virtual void | TextureRepeat (const int rep) |
virtual int | TextureMappingTechnique () |
virtual void | TextureMappingTechnique (const int map) |
virtual int | TextureMagnificationFilter () |
virtual void | TextureMagnificationFilter (const int filter) |
virtual int | TextureMinificationFilter () |
virtual void | TextureMinificationFilter (const int filter) |
virtual void | Translate (float tr[]) |
virtual void | Translate (float x, float y, float z) |
virtual void | TranslateVertices (float x, float y, float z) |
virtual void | UpdateBoundingVolume () |
void * | UserData () const |
void | UserData (void *data) |
virtual void | SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[]) |
virtual Vertex * | Vertices () |
virtual void | SetVertices (unsigned int nPoints, Vertex *vertices) |
void | VaSetVertices (unsigned int nPoints,...) |
int * | ViewMatrix () |
bool | Visible () const |
bool | Visibility () const |
virtual void | Visibility (const bool vis) |
virtual Vector | WorldRotationPoint () |
virtual void | WorldRotationPoint (const Vector &vert) |
virtual Vertex | WorldVertex (unsigned int i) |
virtual void | WorldVertex (unsigned int i, const Vertex &vert) |
bool | LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
bool | WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
void | LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) |
void | DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) |
virtual bool | GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) |
void | NotifyAttributeChanged (const AttributeName &name) override |
virtual void | SetPainter (GlsPainter *painter) |
virtual GlsPainter * | GetPainter () |
void | InvalidatePainter () |
virtual bool | IsVisibleInScene (const DisplayObject *obj=NULL) const |
Public Member Functions inherited from AttributeChangedNotifier | |
virtual void | NotifyAttributeChanged (const AttributeName &name)=0 |
virtual | ~AttributeChangedNotifier () |
Public Member Functions inherited from WeakReferenceableMixin | |
void | AddWeakReference (WeakReference *weakRef) override |
void | NotifyWeakReferenceDestroyed (WeakReference *ref) override |
virtual void | AddWeakReference (WeakReference *weakRef)=0 |
virtual void | NotifyWeakReferenceDestroyed (WeakReference *weakReference)=0 |
Static Public Member Functions | |
static void | DrawDebugGeometry (bool draw) |
template<class T > | |
static void | SetAlternateCalcOrthographicView (GlsEyePoint *eye, T *container, typename EyePointCalcViewCallback< T >::MethodType method) |
template<class T > | |
static void | SetAlternateCalcPerspectiveView (GlsEyePoint *eye, T *container, typename EyePointCalcViewCallback< T >::MethodType method) |
Static Public Member Functions inherited from DisplayObject | |
static InterfaceListType * | StaticGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) |
static void | UseManualBlinkElapsedTime (bool useManualTime) |
static void | SetManualBlinkElapsedTime (double elapsedTime) |
Friends | |
class | GlsEyePointEditor |
Additional Inherited Members | |
Protected Member Functions inherited from DisplayObject | |
virtual void | VaListSetVertices (unsigned int nPoints, va_list args) |
virtual void | VaListSetNormals (unsigned int nPoints, va_list args) |
virtual void | VaListSetTexCoords (unsigned int nPoints, va_list args) |
virtual int | ColorMaterialMode () |
void | AllocateModelMatrix () |
bool | ApplyDynamicRotation () |
virtual void | CalcDrawMatrix () |
void | CalcDrawMatrixIfExists () |
virtual void | CalculateMatrices (const OpenGLMatrices &newMatrices) |
bool | InsideVertexExtents (float x, float y, unsigned int nVerts, Vertex *verts, float tolerance) |
void | LastDrawMatrixLocation (const Vertex &loc) |
const Vertex & | LastDrawMatrixLocation () |
void | NeedCalculate (bool val) |
void | PickSetup (float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector) |
void | PickCleanup (Vertex *vertices, unsigned int vertex_cnt) |
virtual void | SetValue (int spec, va_list &args) |
int | GetApplicableTextureIndex () |
int | GetApplicableTextureRepeat () |
Protected Member Functions inherited from WeakReferenceableMixin | |
WeakReferenceableMixin () | |
virtual | ~WeakReferenceableMixin () |
The GlsEyePoint class. Implements Eyepoints
GlsEyePoint | ( | ) |
Allocate a (blank) EyePoint object
GlsEyePoint | ( | const GlsEyePoint & | that, |
const bool | generateNames | ||
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The copy constructor for GlsEyePoint
that | The GlsEyePoint object that is being copied |
generateNames | Whether or not to generate a new instance name |
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Destroy an Eyepoint object
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Calculates and applies the projection and modelview matrices for this eyepoint
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Called by ApplyViewMatrices() to do the sizing logic.
viewWidth | The width of the view in pixels. |
viewHeight | The height of the view in pixels. |
thisEye | The associated eyepoint (this). |
fovY | The vertical field of view in degrees. |
aspect | The aspect ratio width / height. |
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Called by ApplyViewMatrices() to do the sizing logic.
viewWidth | The width of the view in pixels. |
viewHeight | The height of the view in pixels. |
thisEye | The associated eyepoint (this). |
fovY | The vertical field of view in degrees. |
aspect | The aspect ratio width / height. |
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Copy+Create operation in one method. In derived classes, this method will create a new instance of the derived class and then copy the object into the new instance. The cut,copy,paste and undo operations use this method.
generateNames | Whether or not to generate new names for cloned objects |
Implements DisplayObject.
Reimplemented in GlsMovingEye.
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Copies the geometry information from one object to another. Used by the undo mechanism to allow user to undo a geometry change.
src | The object to copy geometry from |
Reimplemented from DisplayObject.
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overridevirtual |
Copies the attributes except for geometry attributes from one object to another. Used by the undo mechanism to undo most attribute change operations.
src | The object to copy properties from |
Reimplemented from DisplayObject.
Reimplemented in GlsMovingEye.
Vector Direction | ( | ) |
Gets the current direction vector of the eyepoint
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Draws does nothing because this object is not a visible object, unless DrawDebugGeometry() is true, then it draws the view frustum.
Implements DisplayObject.
Reimplemented in GlsMovingEye.
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inlinestatic |
Alternate callback for calculating the perspective view Set DrawDebugGeometry to true to cause eyepoints to draw at runtime.
draw | The new debug state to set. |
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Draws a representation of the frustum. This is done primarily for the editor. but is available at runtime. The specific values can be specified to avoid making the editor set them and set them back.
selected | If true, this object is currently selected. |
orthographic | If true, this eyepoint is orthographic, otherwise it is perspective. |
fovIsHorizontal | If true the field of view is horizontal, otherwise it is vertical. |
orthoSize | The width of the orthographic view in pixels. |
otherOrthoSize | The height of the orthographic view in pixels. |
fov | The width of the view in degrees, height if fovIsHorizontal is true. |
otherFov | The height of the view in degrees, width if fovIsHorizontal is true. |
horizontalConstraint | The horizontal constraint behavior. |
verticalConstraint | The vertical constraint behavior. |
farClip | The far clip distance. |
nearClip | The near clip distance. |
double FarClip | ( | ) |
Gets the distance to the far clipping plane from the eyepoint
void FarClip | ( | double | val | ) |
Sets the distance to the far clipping plane from the eyepoint
val | Distance to the far clipping plane from the eyepoint in logical units |
double FOV | ( | ) |
Gets the Field Of View for this eyepoint.
If FovIsHorizontal is true, this is the horizontal fov.
void FOV | ( | double | fovDeg | ) |
Sets the Field Of View for this eyepoint. If FovIsHorizontal, this is the horizontal fov.
fovDeg | The new field of view, in degrees |
bool FovIsHorizontal | ( | ) |
Gets whether or not the field of view measurement is along horizontal or vertical axis
void FovIsHorizontal | ( | bool | val | ) |
Sets whether or not the field of view measurement is along horizontal or vertical axis
val | True if FOV measurement is along horizonal axis of eyepoint |
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Get the details of the Cpp Interface The actual interface is exposed in compiled code.
addToThisList | If not NULL this list will be added to then returned. If NULL a new list will be created. |
Reimplemented from DisplayObject.
Reimplemented in GlsMovingEye.
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Frees the memory allocated by a previous call to GetCppInterfaceDescription
array | Memory allocated by a previous call to GetCppInterfaceDescription |
Reimplemented from DisplayObject.
Reimplemented in GlsMovingEye.
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Returns the modelview matrix for this eyepoint.
modelview | Output |
includeEyeToWorld | If true, will include all transforms up to the top of the hierarcy. |
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Returns the projection matrix for this eyepoint
proj | The requested projection matrix |
viewW | The width of the view in pixels |
viewH | The height of the view in pixels |
Returns the current view vectors.
x | The returned X view vector. |
y | The returned Y view vector. |
z | The returned Z view vector. |
FovConstraintType HorizontalConstraint | ( | ) |
void HorizontalConstraint | ( | FovConstraintType | val | ) |
Sets the constraint for the horizontal direction.
val | The new horizontal constraint behavior to set. |
double NearClip | ( | ) |
Gets the distance to the near clipping plane from the eyepoint
void NearClip | ( | double | val | ) |
Sets the distance to the near clipping plane from the eyepoint
val | Distance to the near clipping plane from the eyepoint in logical units |
void Orientation | ( | const Vector & | direction, |
float | roll, | ||
const Vector & | upVector = Vector(0, 1, 0) |
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Sets the orientation of the eyepoint
direction | A direction vector |
roll | A roll value about the direction vector, in degrees |
upVector | defines the "up" direction for the purposes of calculating roll. |
bool Orthographic | ( | ) |
Gets whether the eyepoint uses an orthographic projection or a perspective projection
void Orthographic | ( | bool | val | ) |
Sets whether the eyepoint uses an orthographic projection or a perspective projection
val | True if the eypoint uses an orthographic projection. False if it uses a perspective projection. |
double OrthoSize | ( | ) |
The direction this returns is set by FovIsHorizontal. If true, it is horizontal.
void OrthoSize | ( | double | val | ) |
Sets the size of the orthographic projection, in logical units.
The direction this controls is set by FovIsHorizontal. If true, it is horizontal.
val | The size of the orthographic projection, in logical units |
double OtherFOV | ( | ) |
Gets the Field Of View for this eyepoint.
If FovIsHorizontal is true, this is the vertical fov.
void OtherFOV | ( | double | fovDeg | ) |
Sets the Field Of View for this eyepoint. If FovIsHorizontal, this is the vertical fov.
fovDeg | The new field of view, in degrees |
double OtherOrthoSize | ( | ) |
The direction this returns is set by FovIsHorizontal. If true, it is vertical.
void OtherOrthoSize | ( | double | val | ) |
Sets the size of the orthographic projection, in logical units.
The direction this controls is set by FovIsHorizontal. If true, it is vertical.
val | The size of the orthographic projection, in logical units |
Gets the current roll angle of the eyepoint
upVector | The "up" direction used for determining roll. |
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
orig | The point to rotate around |
angle | The angle to rotate by, in degrees |
axis | The arbitrary axis to rotate the object around |
Reimplemented from DisplayObject.
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
orig | The point to rotate around |
angle | The angle to rotate by, in degrees |
axis | The arbitrary axis to rotate the object around |
Reimplemented from DisplayObject.
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
origin | The point to rotate around |
angle | The angle to rotate by, in degrees |
axis | The axis to rotate the object around |
Reimplemented from DisplayObject.
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Rotates the object (around the specified axis) by the angle indicated, at the object's rotation point. Recalculates the vertex data.
angle | The angle to rotate by, in degrees |
axis | The axis to rotate the object around. |
Reimplemented from DisplayObject.
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inlinestatic |
Assigns a custom user defined callback to be called to configure the orthographic view instead of GlsEyePoint's default behavior.
eye | The associated eyepoint. |
container | The object containing the callback method. |
method | The callback function pointer to call. |
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inlinestatic |
Assigns a custom user defined callback to be called to configure the perspective view instead of GlsEyePoint's default behavior.
eye | The associated eyepoint. |
container | The object containing the callback method. |
method | The callback function pointer to call. |
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overridevirtual |
Specifies which attributes are available for the object. Currently the available attributes cannot be changed after they have been set. (Only the first call has an effect.)
value | A bitfield specifying which types of attributes to make available. |
Reimplemented from DisplayObject.
Reimplemented in GlsMovingEye.
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overridevirtual |
Sets an attribute of this object using variable arguments
spec | A GLS_Initializer tag |
args | A variable argument list |
Reimplemented from DisplayObject.
Reimplemented in GlsMovingEye.
Allows the view vectors to be set directly.
x | The new X view vector to set. |
y | The new Y view vector to set. |
z | The new Z view vector to set. |
FovConstraintType VerticalConstraint | ( | ) |
void VerticalConstraint | ( | FovConstraintType | val | ) |
Sets the constraint for the vertical direction.
val | The new vertical constraint behavior to set. |
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3 vectors used to set the orientation of the eyepoint
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Alternate callback for calculating the orthographic view
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Distance from eyepoint to near clipping plane
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Causes eyepoints to draw debugging geometry. Defaults to false.
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Size of ortho projection for the other direction, based on _fovIsHorizontal
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True if field of view measurement is along horizonal axis, else along vertical axis
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The type of constraint in the vertical direction
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Field of view for the other direction, based on _fovIsHorizontal
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True if orthographic projection, else perspective projection
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Field of view of eyepoint in Degrees, if _fovIsHorizontal is true, this is horizontal
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protected |
Size of ortho projection in logical units, if _fovIsHorizontal is true, this is horizontal
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protected |
The type of constraint in the horizontal direction
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protected |
Distance from eyepoint to far clipping plane