GL Studio C++ Runtime API
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#include <gls_cylinder.h>
Public Types | |
typedef DisplayObject | _BaseClass |
Deprecated typedef for the base class. | |
typedef DisplayObject | BaseClass |
Typedef for the base class. | |
Public Types inherited from DisplayObject | |
enum | AvailableAttributesEnum { GLS_ATTRIBUTES_BASIC = 1 , GLS_ATTRIBUTES_DYNAMIC = 2 , GLS_ATTRIBUTES_APPEARANCE = 4 , GLS_ATTRIBUTES_GEOMETRY = 8 , GLS_ATTRIBUTES_SPECIALIZED = 16 , GLS_ATTRIBUTES_ALL = ~0 , GLS_ATTRIBUTES_NONE = 0 } |
Public Member Functions | |
GlsCylinder (float x, float y, float z) | |
GlsCylinder (bool newGlsCylinder=true) | |
GlsCylinder (const GlsCylinder &that, const bool generateName) | |
virtual | ~GlsCylinder () |
virtual void | SetAvailableAttributes (unsigned int value) override |
virtual bool | GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) override |
virtual void | CalculateTextureCoordinates () override |
virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) override |
virtual void | Draw () override |
virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) override |
virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) override |
virtual void | TextureIndex (int index) override |
virtual void | CopyProperties (DisplayObject *src) override |
virtual void | CopyGeometry (DisplayObject *src) override |
virtual DisplayObject * | CloneObject (bool generateNames=false) override |
virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) override |
virtual void | SetFillColor (const GlsColor &color) override |
virtual GlsColor | GetFillColor () override |
virtual void | FaceStartAngle (float deg) |
virtual float | FaceStartAngle () |
virtual void | FaceEndAngle (float deg) |
virtual float | FaceEndAngle () |
virtual void | TopSizeFactor (float size) |
virtual float | TopSizeFactor () |
virtual void | BottomSizeFactor (float size) |
virtual float | BottomSizeFactor () |
virtual void | Segments (unsigned int segments) |
virtual unsigned int | Segments () |
virtual void | Faces (unsigned int faces) |
virtual unsigned int | Faces () |
virtual void | TopFace (bool top) |
virtual bool | TopFace () |
virtual void | BottomFace (bool bottom) |
virtual bool | BottomFace () |
virtual void | GetRadii (Vector &r1, Vector &r2, Vector &r3) |
virtual void | SetRadii (const Vector &r1, const Vector &r2, const Vector &r3) |
virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) override |
virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *array) override |
virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) |
virtual int | TextureIndex () |
virtual void | TextureIndex (int textureIndex) |
virtual void | Rotate (float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
void | SetFillColor (unsigned char c4[]) |
virtual void | SetFillColor (const GlsColor &color) |
void | GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
void | GetFillColor (unsigned char c4[]) |
virtual GlsColor | GetFillColor () |
Public Member Functions inherited from DisplayObject | |
DisplayObject (float x, float y, float z) | |
DisplayObject (const DisplayObject &object, const bool generateNames) | |
virtual | ~DisplayObject () |
void | Destroy () |
virtual void | SetAvailableAttributes (unsigned int value) |
virtual void | AlphaMode (int mode) |
virtual int | AlphaMode () |
virtual bool | AntiAlias () |
virtual void | AntiAlias (bool alias) |
void | ApplyTextureSettings (int textureIndex=-1) |
DistiAttribDict & | Attributes () |
const DistiAttribDict & | Attributes () const |
virtual void | SetBlendColor (const GlsColor &color) |
void | GetBlendColor (unsigned char color[]) |
void | GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
virtual GlsColor | GetBlendColor () |
void | SetBlendColor (unsigned char color[]) |
void | SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
virtual bool | BlinkedOff () |
virtual bool | Blinking () |
virtual void | Blinking (const bool blink) |
virtual float | BlinkRate () |
virtual void | BlinkRate (const float rate) |
const Vector & | BoundingVolumeCenter () const |
void | BoundingVolumeCenter (const Vector ¢er) |
bool | BoundingVolumeHit (const Vector &start, const Vector &direction) |
float | BoundingVolumeRadius () const |
void | BoundingVolumeRadius (float radius) |
virtual void | Calculate (double time) |
void | CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) |
virtual void | CalculateParentBoundingBox () |
virtual void | CalculateTextureCoordinates () |
bool | GetTexturePointTransformationMatrix (GlsMatrixType &world2tex) |
CallbackMethodCallerBase * | CallbackCaller () const |
void | CallbackCaller (CallbackMethodCallerBase *cb) |
virtual void | GetCenter (Vector ¢er) |
virtual DisplayObject * | CloneObject (bool generateNames=false)=0 |
virtual GlsColor | GetColor () |
void | GetColor (unsigned char c4[]) |
void | GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
virtual void | SetColor (const GlsColor &color) |
void | SetColor (unsigned char c4[]) |
void | SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
virtual void | CopyGeometry (DisplayObject *src) |
virtual void | CopyHierarchyProperties (DisplayObject *src, bool copyName) |
virtual void | CopyProperties (DisplayObject *src) |
virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) |
virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *array) |
virtual void | CullBackFace (const bool val) |
virtual bool | CullBackFace () |
bool | Culled () const |
void | Culled (bool val) |
bool | CullTest (const GlsMatrixType *matrix, const Culler &culler) |
GlsMatrixType & | DcsMatrix () |
GlsMatrixType | DcsMatrix () const |
void | DcsMatrix (const GlsMatrixType &matrix) |
virtual void | DeleteVertexAt (unsigned int index) |
virtual void | DeleteVertex (unsigned int indexAfter) final |
virtual int | DepthTest () |
virtual void | DepthTest (unsigned char zbuf) |
virtual void | Draw ()=0 |
const GlsMatrixType * | DrawMatrix () |
bool | NeedCalcDrawMatrix () |
void | DynamicRotate (float angle, int axis) |
void | DynamicRotate (const Vector &v) |
void | DynamicRotate (float angle[]) |
virtual void | DynamicRotate (float x, float y, float z) |
virtual void | DynamicRotateRelative (float angle, int axis) |
virtual float | DynamicRotation (int axis) |
virtual Vector | DynamicRotation () |
virtual Vector | DynamicScale () |
virtual void | DynamicScale (float x, float y, float z) |
void | DynamicScale (const Vector &scale) |
virtual void | DynamicTranslate (float x, float y, float z, bool relative=false) |
void | DynamicTranslate (const Vertex &amount, bool relative) |
void | DynamicTranslate (const Vector &amount) |
virtual void | DynamicTranslate (float amount, int axis, bool relative=false) |
virtual float | DynamicTranslation (int axis) |
virtual Vector | DynamicTranslation () |
DisplayObjectEditor * | Editor () |
const DisplayObjectEditor * | Editor () const |
void | Editor (DisplayObjectEditor *editor) |
virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) |
void | GetExtentsDCS (Vector &min, Vector &max) |
void | GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
void | GetFillColor (unsigned char c4[]) |
virtual GlsColor | GetFillColor () |
void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
void | SetFillColor (unsigned char c4[]) |
virtual void | SetFillColor (const GlsColor &color) |
virtual void | FinishObject () |
virtual void | GenerateInstanceName () |
virtual DisplayObject * | handle (DisplayEvent *ev) |
virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) |
virtual bool | HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) |
virtual void | InsertVertexAt (unsigned int index) |
virtual void | InsertVertex (unsigned int indexAfter) final |
char * | InstanceName () |
const char * | InstanceName () const |
void | InstanceName (const char *name) |
virtual bool | LightingEnabled () |
virtual void | LightingEnabled (bool lighting) |
virtual int | LineStippleMultiplier () |
virtual void | LineStippleMultiplier (int mult) |
virtual int | LineStipplePattern () |
virtual void | LineStipplePattern (int pattern) |
virtual float | LineWidth () |
virtual void | LineWidth (float width) |
virtual const Vertex & | Location () const |
virtual void | Location (const Vertex &v) |
virtual void | Location (float x, float y, float z) |
virtual void | GetLocation (Vertex &v) |
virtual void | GetLocation (float &x, float &y, float &z) |
float | X () const |
float | Y () const |
float | Z () const |
void | X (const float x) |
void | Y (const float y) |
void | Z (const float z) |
virtual int | MaterialIndex () |
virtual void | MaterialIndex (int index) |
virtual DynamicArray< int > & | MaterialIndices () |
virtual void | MaterialIndices (DynamicArray< int > indices) |
GlsMatrixType * | ModelMatrix () |
bool | NeedCalculate () |
Vector * | Normals () |
virtual void | SetNormals (unsigned int nPoints, Vector *vertices) |
void | VaSetNormals (unsigned int nPoints,...) |
unsigned int | NumberOfVertices () const |
virtual float | ObjectDepth () |
virtual float | ObjectHeight () |
virtual float | ObjectWidth () |
virtual void | SetOrigin (const Vertex &vert) |
virtual void | Parent (DisplayFrame *par) |
DisplayFrame * | Parent () const |
virtual void | ParentGroup (Group *group) |
Group * | ParentGroup () const |
virtual DisplayObject * | Pick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) |
unsigned char | Pickable () |
virtual void | Pickable (unsigned char pick) |
virtual int | PolygonEnd () |
virtual void | PolygonEnd (const int end) |
virtual int | PolygonMode () |
virtual void | PolygonMode (int mode) |
virtual void | PreDraw (const OpenGLMatrices ¤t, Culler &culler) |
GlsMatrixType * | ProjMatrix () |
virtual void | ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld) |
virtual float | RelativeAngle (const float x, const float y) |
virtual DistiAttributeBase & | Resource (const char *name) |
virtual void | GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) |
void | RestoreAlpha () |
void | RestoreAntiAlias () |
void | RestoreLighting () |
void | RestoreLineStyle () |
const Vertex & | RotationPoint () const |
virtual void | RotationPoint (const Vertex &v) |
virtual void | RotationPoint (float x, float y, float z) |
virtual void | GetRotationPoint (Vertex &v) |
virtual void | Rotate (float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
void | SaveMatrices () |
virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) |
void | Set (int spec,...) |
bool | SetupAlpha () |
bool | SetupAntiAlias () |
void | SetupDepthTest () |
void | SetupLighting () |
bool | SetupLineStyle () |
void | SetupPolyDrawStyle () |
void | SetupShading () |
bool | SetupTexture () |
virtual int | Shading () |
virtual void | Shading (const int shading) |
virtual void | GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) |
virtual void | SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) |
void | SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord) |
void | VaSetTexCoords (unsigned int nPoints,...) |
Vector * | TextureCoordinates () |
Vector * | GetTextureCoordinates () |
virtual int | TextureIndex () |
virtual void | TextureIndex (int textureIndex) |
virtual Vector * | GetTexturePoints () |
virtual bool | TextureRepeat () |
virtual void | TextureRepeat (const int rep) |
virtual int | TextureMappingTechnique () |
virtual void | TextureMappingTechnique (const int map) |
virtual int | TextureMagnificationFilter () |
virtual void | TextureMagnificationFilter (const int filter) |
virtual int | TextureMinificationFilter () |
virtual void | TextureMinificationFilter (const int filter) |
virtual void | Translate (float tr[]) |
virtual void | Translate (float x, float y, float z) |
virtual void | TranslateVertices (float x, float y, float z) |
virtual void | UpdateBoundingVolume () |
void * | UserData () const |
void | UserData (void *data) |
virtual void | SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[]) |
virtual Vertex * | Vertices () |
virtual void | SetVertices (unsigned int nPoints, Vertex *vertices) |
void | VaSetVertices (unsigned int nPoints,...) |
int * | ViewMatrix () |
bool | Visible () const |
bool | Visibility () const |
virtual void | Visibility (const bool vis) |
virtual Vector | WorldRotationPoint () |
virtual void | WorldRotationPoint (const Vector &vert) |
virtual Vertex | WorldVertex (unsigned int i) |
virtual void | WorldVertex (unsigned int i, const Vertex &vert) |
bool | LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
bool | WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
void | LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) |
void | DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) |
virtual bool | GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) |
void | NotifyAttributeChanged (const AttributeName &name) override |
virtual void | SetPainter (GlsPainter *painter) |
virtual GlsPainter * | GetPainter () |
void | InvalidatePainter () |
virtual bool | IsVisibleInScene (const DisplayObject *obj=NULL) const |
Public Member Functions inherited from AttributeChangedNotifier | |
virtual void | NotifyAttributeChanged (const AttributeName &name)=0 |
virtual | ~AttributeChangedNotifier () |
Public Member Functions inherited from WeakReferenceableMixin | |
void | AddWeakReference (WeakReference *weakRef) override |
void | NotifyWeakReferenceDestroyed (WeakReference *ref) override |
virtual void | AddWeakReference (WeakReference *weakRef)=0 |
virtual void | NotifyWeakReferenceDestroyed (WeakReference *weakReference)=0 |
Protected Member Functions | |
void | SetResizeRecalculate () |
void | Recalculate () |
void | Resize () |
virtual void | SetValue (int spec, va_list &args) override |
Protected Member Functions inherited from DisplayObject | |
virtual void | VaListSetVertices (unsigned int nPoints, va_list args) |
virtual void | VaListSetNormals (unsigned int nPoints, va_list args) |
virtual void | VaListSetTexCoords (unsigned int nPoints, va_list args) |
virtual int | ColorMaterialMode () |
void | AllocateModelMatrix () |
bool | ApplyDynamicRotation () |
virtual void | CalcDrawMatrix () |
void | CalcDrawMatrixIfExists () |
virtual void | CalculateMatrices (const OpenGLMatrices &newMatrices) |
bool | InsideVertexExtents (float x, float y, unsigned int nVerts, Vertex *verts, float tolerance) |
void | LastDrawMatrixLocation (const Vertex &loc) |
const Vertex & | LastDrawMatrixLocation () |
void | NeedCalculate (bool val) |
void | PickSetup (float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector) |
void | PickCleanup (Vertex *vertices, unsigned int vertex_cnt) |
virtual void | SetValue (int spec, va_list &args) |
int | GetApplicableTextureIndex () |
int | GetApplicableTextureRepeat () |
Protected Member Functions inherited from WeakReferenceableMixin | |
WeakReferenceableMixin () | |
virtual | ~WeakReferenceableMixin () |
Protected Attributes | |
Vector | _radii [3] |
Cylinder radii, 3 vectors. | |
GlsColor | _objectColor |
Fill color of the object. | |
float | _faceStartDeg |
0-360, where 0 is positive x-axis of cylinder. | |
float | _faceEndDeg |
0-360, where 0 is positive x-axis of cylinder. | |
float | _topSize |
0 - 1, scale of top and bottom ends. | |
float | _bottomSize |
0 - 1, scale of top and bottom ends. | |
unsigned int | _segments |
Number of segments used to draw the cylinder. | |
unsigned int | _faces |
Number of faces used to draw the cylinder. | |
bool | _needsRecalculate |
True when the cylinder vertices need to be recalculated. | |
bool | _needsResize |
True when the cylinder needs to be resized. | |
bool | _topFace |
True when there is a circle on top of the cylinder. | |
bool | _bottomFace |
True when there is a circle on bottom of the cylinder. | |
Protected Attributes inherited from DisplayObject | |
int | _alphaMode |
bool | _antiAlias |
bool | _attributesAdded |
bool | _blinking |
float | _blinkRate |
GlsColor | _color |
bool | _cullBackFace |
GlsMatrixType | _dcsMatrix |
unsigned char | _depthTest |
GlsMatrixType * | _drawMatrix |
bool | _needCalcDrawMatrix |
True if CalcDrawMatrix() needs to be called on this object. | |
unsigned char | _lineStippleMultiplier |
unsigned short | _lineStipplePattern |
float | _lineWidth |
Vertex | _location |
DynamicArray< int > | _materialIndices |
List of materials associated with this object. | |
GlsMatrixType * | _modelMatrix |
Vector * | _normals |
unsigned int | _nTex_vertices |
unsigned int | _nVertices |
unsigned char | _polygonEnd |
unsigned char | _polygonMode |
GlsMatrixType * | _projMatrix |
unsigned char | _shading |
Vector * | _texCoord |
GlsColor | _textureBlendColor |
int | _textureIndex |
unsigned char | _textureMagFilter |
unsigned char | _textureMinFilter |
unsigned char | _textureMap |
Vector | _texturePoints [4] |
unsigned char | _textureRepeat |
void * | _userData |
Vertex * | _vertices |
int * | _viewMatrix |
bool | _visible |
Protected Attributes inherited from WeakReferenceableMixin | |
DynamicArray< WeakReference * > * | _weakRefs |
Friends | |
class | GlsCylinderEditor |
Additional Inherited Members | |
Static Public Member Functions inherited from DisplayObject | |
static InterfaceListType * | StaticGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) |
static void | UseManualBlinkElapsedTime (bool useManualTime) |
static void | SetManualBlinkElapsedTime (double elapsedTime) |
The Cylinder class. Implements Cylinder primitive
GlsCylinder | ( | float | x, |
float | y, | ||
float | z | ||
) |
Constructor. Creates a new GlsCylinder object at given coordinates.
x | x-coordinate of new GlsCylinder |
y | y-coordinate of new GlsCylinder |
z | z-coordinate of new GlsCylinder |
GlsCylinder | ( | bool | newGlsCylinder = true | ) |
Allocate a (blank) GlsCylinder object.
newGlsCylinder | Unused, optional, kept for backward compatibility. |
GlsCylinder | ( | const GlsCylinder & | that, |
const bool | generateName | ||
) |
The copy constructor for GlsCylinder
that | The GlsCylinder object that is being copied |
generateName | Whether or not to generate a new instance name |
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Destroy a GlsCylinder object
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Gets whether or not to draw a bottom face on the cylinder
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Sets whether or not to draw a bottom face on the cylinder
bottom | Presences of a bottom face, value assigned to _bottomFace |
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Gets the size factor for the bottom of the cylinder
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Sets the size factor for the bottom of the cylinder
size | Factor to which to set _bottomSize |
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Recalculates the texture coordinates for the object based on the TexturePoints.
Reimplemented from DisplayObject.
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Copy+Create operation in one method. In derived classes, this method will create a new instance of the derived class and then copy the object into the new instance. The cut,copy,paste and undo operations use this method.
generateNames | Whether or not to generate new names for cloned objects |
Implements DisplayObject.
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Copies the geometry information from one object to another. Used by the undo mechanism to allow user to undo a geometry change.
src | The object to copy geometry from |
Reimplemented from DisplayObject.
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Copies the attributes except for geometry attributes from one object to another. Used by the undo mechanism to undo most attribute change operations.
src | The object to copy properties from |
Reimplemented from DisplayObject.
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Draws this object on the current display frame (_parent member). Pure virtual method
Implements DisplayObject.
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Gets the ending degree value for the cylinder
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Sets the ending degree value for the cylinder
deg | Degree value to which to set _faceEndDeg |
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Gets the number of faces around the cylinder
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Sets the number of faces around the cylinder
faces | Desired number of faces to which to set _faces |
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Gets the starting degree value for the cylinder
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Sets the starting degree value for the cylinder
deg | Degree value to which to set _faceStartDeg |
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Get the details of the Cpp Interface The actual interface is exposed in compiled code.
addToThisList | If not NULL this list will be added to then returned. If NULL a new list will be created. |
Reimplemented from DisplayObject.
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Frees the memory allocated by a previous call to GetCppInterfaceDescription
array | Memory allocated by a previous call to GetCppInterfaceDescription |
Reimplemented from DisplayObject.
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Figure out the static extents for the object. Used by the editor as part of the pick operation and for figuring out the size of groups.
x | Gets the minimum x extent |
y | Gets the minimum y extent |
z | Gets the minimum z extent |
x1 | Gets the maximum x extent |
y1 | Gets the maximum y extent |
z1 | Gets the maximum z extent |
Reimplemented from DisplayObject.
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void GetFillColor | ( | unsigned char & | r, |
unsigned char & | g, | ||
unsigned char & | b, | ||
unsigned char & | a | ||
) |
Gets the RGBA color for filling the object
r | Gets the red component (0-255 range) of the fill color for the object |
g | Gets the blue component (0-255 range) of the fill color for the object |
b | Gets the green component (0-255 range) of the fill color for the object |
a | Gets the alpha component (0-255 range) of the fill color for the object NOTE: NOT Virtual Simply calls GlsColor GetFillColor() |
void GetFillColor | ( | unsigned char | c4[] | ) |
Gets the RGBA color for filling the object
c4 | Gets the RGBA fill color (0-255 range) for the object NOTE: NOT Virtual. Simply calls GlsColor GetFillColor() |
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Finds three coplanar points and the surface normal, if possible. This calculation is performed using the Vertices() of this object. Used in the editor to determine how to map a texture onto an object.
p1 | Returns a point on the plane |
p2 | Returns a point on the plane |
p3 | Returns a point on the plane |
planeVector | Returns the surface normal of the plane |
Reimplemented from DisplayObject.
Gets the radii vectors for the cylinder
r1 | First radius vector (width) |
r2 | First radius vector (height) |
r3 | First radius vector (depth) |
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Determines if the object is hit by a pick ray starting at (x,y,z) and pointing towards directionVector in object logical coordinate system. If Pickable() == PICK_BEST it will return the closest point that was hit, otherwise it returns the first point that was hit. This method should not pick points behind the viewer.
x | X coordinate of pick ray start in logical coordinates. |
y | Y coordinate of pick ray start in logical coordinates. |
z | Z coordinate of pick ray start in logical coordinates. |
scale | The scale factor of the window. Affects picking of outlines. Standard value is 1.0. |
directionVector | The direction of the pick ray. |
collisionPoint | If this method returns true, this Vector will contain the location that was hit in logical coordinates. |
Reimplemented from DisplayObject.
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Recalculates the cylinder vertices values
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Reallocates the vertices of the cylinder
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
orig | The point to rotate around |
angle | The angle to rotate by, in degrees |
axis | The arbitrary axis to rotate the object around |
Reimplemented from DisplayObject.
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
orig | The point to rotate around |
angle | The angle to rotate by, in degrees |
axis | The arbitrary axis to rotate the object around |
Reimplemented from DisplayObject.
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
origin | The point to rotate around |
angle | The angle to rotate by, in degrees |
axis | The axis to rotate the object around |
Reimplemented from DisplayObject.
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Rotates the object (around the specified axis) by the angle indicated, at the object's rotation point. Recalculates the vertex data.
angle | The angle to rotate by, in degrees |
axis | The axis to rotate the object around. |
Reimplemented from DisplayObject.
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Scales the object, either the handleBar, or the Anchor is used to translate the object, not both. Anchor takes presidence, if it is set HandleBar is ignored. The footprint is different from the 2D scale so the compiler can destinguish the two.
px | Value of the percentage of scale in x-axis |
py | Value of the percentage of scale in y-axis |
pz | Value of the percentage of scale in z-axis |
anchor | Anchor from which to scale object relative to |
handleBar | Vertex that is being dragged |
Reimplemented from DisplayObject.
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Scales the object, either the handleBar, or the Anchor is used to translate the object, not both. Anchor takes presidence, if it is set HandleBar is ignored. The footprint is different from the 2D scale so the compiler can destinguish the two.
px | Value of the percentage of scale in x-axis |
py | Value of the percentage of scale in y-axis |
pz | Value of the percentage of scale in z-axis |
anchor | Anchor from which to scale object relative to |
handleBar | Vertex that is being dragged |
Reimplemented from DisplayObject.
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Gets the number of vertical segments per face
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Sets the number of vertical segments per face
segments | Desired number of segments to which to set _segments |
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Specifies which attributes are available for the object. Currently the available attributes cannot be changed after they have been set. (Only the first call has an effect.)
value | A bitfield specifying which types of attributes to make available. |
Reimplemented from DisplayObject.
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virtual |
Sets the RGBA color for filling the object
color | The new RGBA fill color (0-255 range) for the object |
Reimplemented from DisplayObject.
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overridevirtual |
Sets the RGBA color for filling the object
color | The new RGBA fill color (0-255 range) for the object |
Reimplemented from DisplayObject.
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inline |
Sets the RGBA color for filling the object
c4 | The new RGBA fill color (0-255 range) for the object NOTE: Not Virtual. Simply calls void SetFillColor(const GlsColor& color) |
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inline |
Sets the RGBA color for filling the object
r | The new red component (0-255 range) of the fill color for the object |
g | The new blue component (0-255 range) of the fill color for the object |
b | The new green component (0-255 range) of the fill color for the object |
a | The new alpha component (0-255 range) of the fill color for the object NOTE: Not Virtual. Simply calls void SetFillColor(const GlsColor& color) |
Sets the radii vectors for the cylinder
r1 | First radius vector (width) |
r2 | First radius vector (height) |
r3 | First radius vector (depth) |
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protected |
Sets the resize and recalculate flags, causing the cylinder to be resized and recalculated the next time the cylinder draws
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overrideprotectedvirtual |
Sets an attribute of this object using variable arguments
spec | A GLS_Initializer tag |
args | A variable argument list |
Reimplemented from DisplayObject.
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virtual |
Get the texture index for this object
Reimplemented from DisplayObject.
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overridevirtual |
Sets the texture index to be used when drawing the object.
textureIndex | The texture index to use. -1 indicates that no texture will be drawn. |
Reimplemented from DisplayObject.
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virtual |
Sets the texture index to be used when drawing the object.
textureIndex | The texture index to use. -1 indicates that no texture will be drawn. |
Reimplemented from DisplayObject.
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virtual |
Gets whether or not to draw a top face on the cylinder
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virtual |
Sets whether or not to draw a top face on the cylinder
top | Presences of a top face, value assigned to _topFace |
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virtual |
Gets the size factor for the top of the cylinder
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virtual |
Sets the size factor for the top of the cylinder
size | Factor to which to set _topSize |